OgreArticles         Articles about various Ogre topics (no code)
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Ogre Articles

Articles about various Ogre related topics (without code).
OGRE Articles
This whole page is for indepth articles utilizing Ogre and various libraries or concepts. External links and tutorials can be found on the External Resources page. Do look there, as you may find articles that are related to Ogre, but maintained off site. For articles on Art and digital content, see DCC Resources.

 

 

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Animation

 

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Application Development

 

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Application Design

 

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Input

  • Using SDL Input - A way to use the SDL library to handle user input to control your Ogre project. Bypassses the need for the Ogre input system and allows for joysticks and other input devices.

 

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Lighting

  • Deferred Shading - An article explaining how to use Ogre's compositor framework and various hooks to set up alternative rendering pipelines. Based on the Deferred Shading sample.
  • JaJDoo Shader Guide - Many pages full of useful information about shader programming
  • HDR (High Dynamic Range) - Explains what is HDR and why would you need it in Ogre 2.1+.

 

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Networking

  • OpenTNL - OpenTNL Very Simple Interface

 

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Ogre in General

 


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Performance

 

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Physics

 

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Scene Managers

 

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Scripting

 

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Sound

 

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Terrain

 

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Video


Contributors to this page: dark_sylinc1400 points  , shtuka341 points  , philiplb2055 points  , OgreWikiBot54 points  , Noman36 points  , manski560 points  , Latin1603 points  , Kira56 points  , jacmoe180265 points  , CoreDumped309 points  and Beauty14565 points  .
Page last modified on Tuesday 30 of August, 2016 15:07:56 UTC by dark_sylinc1400 points .


The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.