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History: Minimal Ogre Collision
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Source of version: 19
(current)
{IMG(src="img/wiki_up/Moc.jpg",imalign="right",alt="Moc.jpg")}{IMG} __Author__: ((User:Nauk|Nauk)) __Website__: [http://www.3d-terrain-editor.com/moc_minimal_ogre_collision.php|MOC - Minimal Ogre Collission] __Type__: OGRE Library __Supported Platforms__: Mac OS X, Linux, Windows __Sources__: [http://code.google.com/p/minimal-ogre-collision-toolkit|Google Code] __Binaries__: [http://downloads.sourceforge.net/moc-collision/moc-collision-demo.v1.0.rc1.beta.2008.10.20.win32-bin.media.src.zip|MOC Demo] __Status and bug reports__: [http://www.ogre3d.org/phpBB2/viewtopic.php?t=45267|OGRE Forum Thread] --- MOC is a easy to integrate and lightweight collision detection library. It is based on the wiki article ((Raycasting to the polygon level|"Raycasting to the polygon level")). __Note:__ For a newer lightweight version, have a look at "New MOC" in the links section below. !!Mogre For ((MOGRE|Mogre)) a C# port of MOC is available, called ''MMOC''. Differences to original: * Raycast methods return a class with the results (position, entity, distance) instead of a bool * Changed the MouseEvent param in RaycastFromCamera to Vector2 (mouse position) Links: * [https://code.google.com/p/minimal-ogre-collision-toolkit/|Repository] - the code was added to the official MOC repository * [http://www.ogre3d.org/forums/viewtopic.php?t=45267|forum topic] * [http://www.ogre3d.org/addonforums/viewtopic.php?f=8&t=8615|MOC toolkit] - converted to C# * [http://www.ogre3d.org/tikiwiki/tiki-index.php?page=New%20Minimal%20Ogre%20Collision|New MOC] - redesigned thinner MOC with better performance --- Alias: (alias(Minimal_Ogre_Collision))
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