AssemblingAToolset

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Development Tools

Here we discuss basic development tools that are commonly used in the application development life cycle (Compilers, Debuggers, Source Control Tools, CPU & GPU Profilers, Code Editors, etc).

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Libraries

This section is for libraries that are usually assembled when developing OGRE applications, being either complete application frameworks, or specific APIs for Physics, Collision Detection, Artificial Intelligence, Networking, Audio, Scripting, GUI, Input, etc.

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Wrappers

This section is for available OGRE wrappers that help integrating third party engines (PhysX, ODE, Newton, Tokamak, OpCode, OpenAL, etc) into OGRE applications, or just wrappers for OGRE itself (OgreDotNet, MOGRE, PyOgre, Ogre4j, etc).

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OGRE Libraries

This section is for libraries devoted to specific OGRE CG topics, ready to use out of the box, developed by active OGRE community (Atmospheric Effects Rendering, Realtime 3D Effects, COLLADA Support, Scene Managing, Organic Rendering, Shading, etc).

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