Commercial

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Comersial plug-in providers

This page contains a list of people and companies who can provide useful plug-ins to Ogre-related projects, such as custom render plug-ins that uses hardware occlusion queries, and seamless mixing of in- and out door scene managers for fully dynamic and destructible levels.


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Legal Disclaimer: Plug-in providers listed here are independent and have no affiliation with the OGRE project. Anyone may add their details here and accuracy of statements is entirely the responsibility of the poster. Any business conducted between clients and contractors is purely between the parties involved and is not endorsed or supported by the OGRE project.

3D Scene optimization

Lee Sandberg

Provide: An alternative render for Ogre, through a plug-in that enables simple to use hardware occlusion queries and early z out for Ogre. Lee also provides a scene manager plug-in that allows seamless mixing of in- and outdoor scene managers for fully dynamic destructable levels.

Contact: colorod(at)gmail.com

Resumé summary: Lee has worked as a technical artist lead and 3D programmer on Unreal 3 FPS MMOs and FPS MMO soccer games for international game companies. His has been developing these plug-ins and the low level hardware occlusion query support that comes with Ogre for a couple of years.


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