DCC Tutorials

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Artist & Content Creation Tutorials

These tutorials are for the 3D Artist in all of us. Here you can learn how to create levels, models, and textures for your games. Look at the Assembling a production pipeline page to learn about DCC tools and exporters, or DCC Resources for external links.

Modeling

Tutorials on a wide variety of topics about 3D modeling: exporting content to OGRE, animating, texturing, etc.

3DSMax to OGRE
Step by Step How-To Tutorial.
Rigging skinning and exporting from 3dsMax
A great 2 hour video tutorial for bittorrent download. Covers exporting a biped animated character from 3dsMax and using it in Ogre plus various other issues (top link is dead, scroll down).
3D Studio Mesh Exporter tutorial
A nice flash tutorial made by one of the modellers in the Critical Supply team: Chain (Rogne Media, Norway) - explaining how to model and texture and export from max using the Ogre Max Exporter: "primarily created for SpannerVorx' game project: Critical Supply - but also for the rest of the people out there using Ogre."
Blender to OGRE
Step by Step How-To Tutorial.
Radiosity to texture baking
Howto bake shadow information into texturemap.
UV Mapping a Human Head Mesh Utilizing LSCM
UV Mapping the easy way.
Creating realistic low poly 3D trees, under 500 polys
Using 3ds max and Ogre's billboarding system, this tutorial will show you how to model and import your own trees, of a high quality; you have all you need in the archive on FileFront, untill the server is back up.

Animation

MultiBIPSkeleton
Combine multiple 3DSMax BIP animations.
Blender to Ogre3D Vertex Animation Export
Vertex animation tutorial.

Materials and Shaders

Tutorials about OGRE materials and OGRE compatible shaders.

Materials
Glass, Steel, Bump map, etc .material examples.
Faking HDR
How to achieve HDR on non-HDR-capable hardware.

World design

These tutorials cover specific aspects on the art of creating virtual worlds: terrain generation, skyboxes, level design, etc.

3dsMax and Ogre: Issue 1
Generating Terrain for Ogre using Max.
Skyboxes
Methods for creating skyboxes.
Ogre3D export with splatting shader 
Exporting from PnP TerrainCreator to Ogre.

Level Design

Bsp making
How to make a BSP file with your favorite 3D Program.
GtkRadiant to OGRE
How to create BSP files with GtkRadiant and q3map2

Fonts

Tutorials on texture-based fonts used in OGRE.

Outlined Fonts
How to create nice outlined fonts for use with Ogre
Image Based Fonts
How to use image based fonts in OGRE - uncomplete
Personal tools
administration