Material

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Material - A material determines how the surface of a mesh will appear after beeing rendered. You can e.g. assign textures, set colours, enable lightning or shadow-recieving as well as assigning shaders.

Normally it's just visible from one side (e.g. surface of a mesh), but this can be changed (e.g. for water surface). Material properties can be defined by material files or by source code.

See also

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