MovableText

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Contents

What is it?

This class will allow you to write some text in the 3D world, the features are :

  • The text is attached to a node, and get smaller when far away.
  • The text is also always facing the camera (like a Billboard).
  • The text can set horizontal and vertical position (center, left, etc...)
  • The text can also be translated on the UNIT_Y vector


How to use it

This class is very easy to use:
MovableText* msg = new MovableText("TXT_001", "this is the caption");
msg->setTextAlignment(MovableText::H_CENTER, MovableText::V_ABOVE); // Center horizontally and display above the node
msg->setAdditionalHeight( 2.0f ); //msg->setAdditionalHeight( ei.getRadius() )
mNode->attachObject(msg); 

Note

  • To use MovableText on Ogre 1.6x (Shoggoth), just add this:
virtual void visitRenderables(Ogre::Renderable::Visitor* visitor, bool debugRenderables = false) {};

in the public method section.

  • Default font: see note in the discussion page. (TODO: integrate content to this main page)
  • Text is displayed from the center of the node, setAdditionalHeight allow you to translate the text on the UNIT_Y vector.
  • For Mogre you can use MOGRE MovableText


Source code

MovableText.h

/**
* File: MovableText.h
*
* description: This create create a billboarding object that display a text.
* 
* @author  2003 by cTh see gavocanov@rambler.ru
* @update  2006 by barraq see nospam@barraquand.com
*/

#ifndef __include_MovableText_H__
#define __include_MovableText_H__

namespace Ogre {

class MovableText : public MovableObject, public Renderable
{
    /******************************** MovableText data ****************************/
public:
    enum HorizontalAlignment    {H_LEFT, H_CENTER};
    enum VerticalAlignment      {V_BELOW, V_ABOVE, V_CENTER};

protected:
    String			mFontName;
    String			mType;
    String			mName;
    String			mCaption;
    HorizontalAlignment	mHorizontalAlignment;
    VerticalAlignment	mVerticalAlignment;

    ColourValue		mColor;
    RenderOperation	mRenderOp;
    AxisAlignedBox	mAABB;
    LightList		mLList;

    Real			mCharHeight;
    Real			mSpaceWidth;

    bool			mNeedUpdate;
    bool			mUpdateColors;
    bool			mOnTop;

    Real			mTimeUntilNextToggle;
    Real			mRadius;

    Vector3            mGlobalTranslation;
    Vector3            mLocalTranslation;

    Camera			*mpCam;
    RenderWindow	*mpWin;
    Font			*mpFont;
    MaterialPtr		mpMaterial;
    MaterialPtr		mpBackgroundMaterial;

    /******************************** public methods ******************************/
public:
    MovableText(const String &name, const String &caption, const String &fontName = "BlueHighway", Real charHeight = 1.0, const ColourValue &color = ColourValue::White);
    virtual ~MovableText();

    // Add to build on Shoggoth:
    virtual void visitRenderables(Ogre::Renderable::Visitor* visitor, bool debugRenderables = false);

    // Set settings
    void    setFontName(const String &fontName);
    void    setCaption(const String &caption);
    void    setColor(const ColourValue &color);
    void    setCharacterHeight(Real height);
    void    setSpaceWidth(Real width);
    void    setTextAlignment(const HorizontalAlignment& horizontalAlignment, const VerticalAlignment& verticalAlignment);
    void    setGlobalTranslation( Vector3 trans );
    void    setLocalTranslation( Vector3 trans );
    void    showOnTop(bool show=true);

    // Get settings
    const   String          &getFontName() const {return mFontName;}
    const   String          &getCaption() const {return mCaption;}
    const   ColourValue     &getColor() const {return mColor;}
    
    Real    getCharacterHeight() const {return mCharHeight;}
    Real    getSpaceWidth() const {return mSpaceWidth;}
    Vector3    getGlobalTranslation() const {return mGlobalTranslation;}
    Vector3    getLocalTranslation() const {return mLocalTranslation;}
    bool    getShowOnTop() const {return mOnTop;}
    AxisAlignedBox	        GetAABB(void) { return mAABB; }

    /******************************** protected methods and overload **************/
protected:

    // from MovableText, create the object
    void	_setupGeometry();
    void	_updateColors();

    // from MovableObject
    void    getWorldTransforms(Matrix4 *xform) const;
    Real    getBoundingRadius(void) const {return mRadius;};
    Real    getSquaredViewDepth(const Camera *cam) const {return 0;};
    const   Quaternion        &getWorldOrientation(void) const;
    const   Vector3           &getWorldPosition(void) const;
    const   AxisAlignedBox    &getBoundingBox(void) const {return mAABB;};
    const   String            &getName(void) const {return mName;};
    const   String            &getMovableType(void) const {static Ogre::String movType = "MovableText"; return movType;};

    void    _notifyCurrentCamera(Camera *cam);
    void    _updateRenderQueue(RenderQueue* queue);

    // from renderable
    void    getRenderOperation(RenderOperation &op);
    const   MaterialPtr       &getMaterial(void) const {assert(!mpMaterial.isNull());return mpMaterial;};
    const   LightList         &getLights(void) const {return mLList;};
};

#endif

MovableText.cpp

/**
 * File: MovableText.cpp
 *
 * description: This create create a billboarding object that display a text.
 * 
 * @author  2003 by cTh see gavocanov@rambler.ru
 * @update  2006 by barraq see nospam@barraquand.com
 */

#include "Ogre.h"
#include "OgreFontManager.h"
#include "movableText.h"

using namespace Ogre;

#define POS_TEX_BINDING    0
#define COLOUR_BINDING     1

MovableText::MovableText(const String &name, const String &caption, const String &fontName, Real charHeight, const ColourValue &color)
: mpCam(NULL)
, mpWin(NULL)
, mpFont(NULL)
, mName(name)
, mCaption(caption)
, mFontName(fontName)
, mCharHeight(charHeight)
, mColor(color)
, mType("MovableText")
, mTimeUntilNextToggle(0)
, mSpaceWidth(0)
, mUpdateColors(true)
, mOnTop(false)
, mHorizontalAlignment(H_LEFT)
, mVerticalAlignment(V_BELOW)
, mGlobalTranslation(0.0)
, mLocalTranslation(0.0)
{
    if (name == "")
        throw Exception(Exception::ERR_INVALIDPARAMS, "Trying to create MovableText without name", "MovableText::MovableText");

    if (caption == "")
        throw Exception(Exception::ERR_INVALIDPARAMS, "Trying to create MovableText without caption", "MovableText::MovableText");

    mRenderOp.vertexData = NULL;
    this->setFontName(mFontName);
    this->_setupGeometry();
}

MovableText::~MovableText()
{
    if (mRenderOp.vertexData)
        delete mRenderOp.vertexData;
    // May cause crashing... check this and comment if it does
    if (!mpMaterial.isNull())
        MaterialManager::getSingletonPtr()->remove(mpMaterial->getName());
}

void MovableText::setFontName(const String &fontName)
{
    if((Ogre::MaterialManager::getSingletonPtr()->resourceExists(mName + "Material"))) 
    { 
        Ogre::MaterialManager::getSingleton().remove(mName + "Material"); 
    }

    if (mFontName != fontName || mpMaterial.isNull() || !mpFont)
    {
        mFontName = fontName;
        mpFont = (Font *)FontManager::getSingleton().getByName(mFontName).getPointer();
        if (!mpFont)
            throw Exception(Exception::ERR_ITEM_NOT_FOUND, "Could not find font " + fontName, "MovableText::setFontName");

        mpFont->load();
        if (!mpMaterial.isNull())
        {
            MaterialManager::getSingletonPtr()->remove(mpMaterial->getName());
            mpMaterial.setNull();
        }

        mpMaterial = mpFont->getMaterial()->clone(mName + "Material");
        if (!mpMaterial->isLoaded())
            mpMaterial->load();

        mpMaterial->setDepthCheckEnabled(!mOnTop);
        mpMaterial->setDepthBias(1.0,1.0);
        mpMaterial->setDepthWriteEnabled(mOnTop);
        mpMaterial->setLightingEnabled(false);
        mNeedUpdate = true;
    }
}

void MovableText::setCaption(const String &caption)
{
    if (caption != mCaption)
    {
        mCaption = caption;
        mNeedUpdate = true;
    }
}

void MovableText::setColor(const ColourValue &color)
{
    if (color != mColor)
    {
        mColor = color;
        mUpdateColors = true;
    }
}

void MovableText::setCharacterHeight(Real height)
{
    if (height != mCharHeight)
    {
        mCharHeight = height;
        mNeedUpdate = true;
    }
}

void MovableText::setSpaceWidth(Real width)
{
    if (width != mSpaceWidth)
    {
        mSpaceWidth = width;
        mNeedUpdate = true;
    }
}

void MovableText::setTextAlignment(const HorizontalAlignment& horizontalAlignment, const VerticalAlignment& verticalAlignment)
{
    if(mHorizontalAlignment != horizontalAlignment)
    {
        mHorizontalAlignment = horizontalAlignment;
        mNeedUpdate = true;
    }
    if(mVerticalAlignment != verticalAlignment)
    {
        mVerticalAlignment = verticalAlignment;
        mNeedUpdate = true;
    }
}

void MovableText::setGlobalTranslation( Vector3 trans )
{
    mGlobalTranslation = trans;
}

void MovableText::setLocalTranslation( Vector3 trans )
{
    mLocalTranslation = trans;
}

void MovableText::showOnTop(bool show)
{
    if( mOnTop != show && !mpMaterial.isNull() )
    {
        mOnTop = show;
        mpMaterial->setDepthBias(1.0,1.0);
        mpMaterial->setDepthCheckEnabled(!mOnTop);
        mpMaterial->setDepthWriteEnabled(mOnTop);
    }
}

void MovableText::_setupGeometry()
{
    assert(mpFont);
    assert(!mpMaterial.isNull());

    unsigned int vertexCount = static_cast<unsigned int>(mCaption.size() * 6);

    if (mRenderOp.vertexData)
    {
        // Removed this test as it causes problems when replacing a caption
        // of the same size: replacing "Hello" with "hello"
        // as well as when changing the text alignment
        //if (mRenderOp.vertexData->vertexCount != vertexCount)
        {
            delete mRenderOp.vertexData;
            mRenderOp.vertexData = NULL;
            mUpdateColors = true;
        }
    }

    if (!mRenderOp.vertexData)
        mRenderOp.vertexData = new VertexData();

    mRenderOp.indexData = 0;
    mRenderOp.vertexData->vertexStart = 0;
    mRenderOp.vertexData->vertexCount = vertexCount;
    mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST; 
    mRenderOp.useIndexes = false; 

    VertexDeclaration  *decl = mRenderOp.vertexData->vertexDeclaration;
    VertexBufferBinding   *bind = mRenderOp.vertexData->vertexBufferBinding;
    size_t offset = 0;

    // create/bind positions/tex.ccord. buffer
    if (!decl->findElementBySemantic(VES_POSITION))
        decl->addElement(POS_TEX_BINDING, offset, VET_FLOAT3, VES_POSITION);

    offset += VertexElement::getTypeSize(VET_FLOAT3);

    if (!decl->findElementBySemantic(VES_TEXTURE_COORDINATES))
        decl->addElement(POS_TEX_BINDING, offset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 0);

    HardwareVertexBufferSharedPtr ptbuf = HardwareBufferManager::getSingleton().createVertexBuffer(decl->getVertexSize(POS_TEX_BINDING),
        mRenderOp.vertexData->vertexCount,
        HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
    bind->setBinding(POS_TEX_BINDING, ptbuf);

    // Colours - store these in a separate buffer because they change less often
    if (!decl->findElementBySemantic(VES_DIFFUSE))
        decl->addElement(COLOUR_BINDING, 0, VET_COLOUR, VES_DIFFUSE);

    HardwareVertexBufferSharedPtr cbuf = HardwareBufferManager::getSingleton().createVertexBuffer(decl->getVertexSize(COLOUR_BINDING),
        mRenderOp.vertexData->vertexCount,
        HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
    bind->setBinding(COLOUR_BINDING, cbuf);

    size_t charlen = mCaption.size();
    float *pPCBuff = static_cast<float*>(ptbuf->lock(HardwareBuffer::HBL_DISCARD));

    float largestWidth = 0;
    float left = 0 * 2.0 - 1.0;
    float top = -((0 * 2.0) - 1.0);

    Real spaceWidth = mSpaceWidth;
    // Derive space width from a capital A
    if (spaceWidth == 0)
        spaceWidth = mpFont->getGlyphAspectRatio('A') * mCharHeight * 2.0;

    // for calculation of AABB
    Ogre::Vector3 min, max, currPos;
    Ogre::Real maxSquaredRadius;
    bool first = true;

    // Use iterator
    String::iterator i, iend;
    iend = mCaption.end();
    bool newLine = true;
    Real len = 0.0f;

    Real verticalOffset = 0;
    switch (mVerticalAlignment)
    {
    case MovableText::V_ABOVE:
        verticalOffset = mCharHeight;
        break;
    case MovableText::V_CENTER:
        verticalOffset = 0.5*mCharHeight;
        break;
    case MovableText::V_BELOW:
        verticalOffset = 0;
        break;
    }
    // Raise the first line of the caption
    top += verticalOffset;
    for (i = mCaption.begin(); i != iend; ++i)
    {
        if (*i == '\n')
            top += verticalOffset * 2.0;
    }

    for (i = mCaption.begin(); i != iend; ++i)
    {
        if (newLine)
        {
            len = 0.0f;
            for (String::iterator j = i; j != iend && *j != '\n'; j++)
            {
                if (*j == ' ')
                    len += spaceWidth;
                else 
                    len += mpFont->getGlyphAspectRatio(*j) * mCharHeight * 2.0;
            }
            newLine = false;
        }

        if (*i == '\n')
        {
            left = 0 * 2.0 - 1.0;
            top -= mCharHeight * 2.0;
            newLine = true;
            continue;
        }

        if (*i == ' ')
        {
            // Just leave a gap, no tris
            left += spaceWidth;
            // Also reduce tri count
            mRenderOp.vertexData->vertexCount -= 6;
            continue;
        }

        Real horiz_height = mpFont->getGlyphAspectRatio(*i);
        Real u1, u2, v1, v2; 
        Ogre::Font::UVRect utmp;
        utmp = mpFont->getGlyphTexCoords(*i);
        u1 = utmp.left;
        u2 = utmp.right;
        v1 = utmp.top;
        v2 = utmp.bottom;

        // each vert is (x, y, z, u, v)
        //-------------------------------------------------------------------------------------
        // First tri
        //
        // Upper left
        if(mHorizontalAlignment == MovableText::H_LEFT)
            *pPCBuff++ = left;
        else
            *pPCBuff++ = left - (len / 2);
        *pPCBuff++ = top;
        *pPCBuff++ = -1.0;
        *pPCBuff++ = u1;
        *pPCBuff++ = v1;

        // Deal with bounds
        if(mHorizontalAlignment == MovableText::H_LEFT)
            currPos = Ogre::Vector3(left, top, -1.0);
        else
            currPos = Ogre::Vector3(left - (len / 2), top, -1.0);
        if (first)
        {
            min = max = currPos;
            maxSquaredRadius = currPos.squaredLength();
            first = false;
        }
        else
        {
            min.makeFloor(currPos);
            max.makeCeil(currPos);
            maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
        }

        top -= mCharHeight * 2.0;

        // Bottom left
        if(mHorizontalAlignment == MovableText::H_LEFT)
            *pPCBuff++ = left;
        else
            *pPCBuff++ = left - (len / 2);
        *pPCBuff++ = top;
        *pPCBuff++ = -1.0;
        *pPCBuff++ = u1;
        *pPCBuff++ = v2;

        // Deal with bounds
        if(mHorizontalAlignment == MovableText::H_LEFT)
            currPos = Ogre::Vector3(left, top, -1.0);
        else
            currPos = Ogre::Vector3(left - (len / 2), top, -1.0);
        min.makeFloor(currPos);
        max.makeCeil(currPos);
        maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());

        top += mCharHeight * 2.0;
        left += horiz_height * mCharHeight * 2.0;

        // Top right
        if(mHorizontalAlignment == MovableText::H_LEFT)
            *pPCBuff++ = left;
        else
            *pPCBuff++ = left - (len / 2);
        *pPCBuff++ = top;
        *pPCBuff++ = -1.0;
        *pPCBuff++ = u2;
        *pPCBuff++ = v1;
        //-------------------------------------------------------------------------------------

        // Deal with bounds
        if(mHorizontalAlignment == MovableText::H_LEFT)
            currPos = Ogre::Vector3(left, top, -1.0);
        else
            currPos = Ogre::Vector3(left - (len / 2), top, -1.0);
        min.makeFloor(currPos);
        max.makeCeil(currPos);
        maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());

        //-------------------------------------------------------------------------------------
        // Second tri
        //
        // Top right (again)
        if(mHorizontalAlignment == MovableText::H_LEFT)
            *pPCBuff++ = left;
        else
            *pPCBuff++ = left - (len / 2);
        *pPCBuff++ = top;
        *pPCBuff++ = -1.0;
        *pPCBuff++ = u2;
        *pPCBuff++ = v1;

        currPos = Ogre::Vector3(left, top, -1.0);
        min.makeFloor(currPos);
        max.makeCeil(currPos);
        maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());

        top -= mCharHeight * 2.0;
        left -= horiz_height  * mCharHeight * 2.0;

        // Bottom left (again)
        if(mHorizontalAlignment == MovableText::H_LEFT)
            *pPCBuff++ = left;
        else
            *pPCBuff++ = left - (len / 2);
        *pPCBuff++ = top;
        *pPCBuff++ = -1.0;
        *pPCBuff++ = u1;
        *pPCBuff++ = v2;

        currPos = Ogre::Vector3(left, top, -1.0);
        min.makeFloor(currPos);
        max.makeCeil(currPos);
        maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());

        left += horiz_height  * mCharHeight * 2.0;

        // Bottom right
        if(mHorizontalAlignment == MovableText::H_LEFT)
            *pPCBuff++ = left;
        else
            *pPCBuff++ = left - (len / 2);
        *pPCBuff++ = top;
        *pPCBuff++ = -1.0;
        *pPCBuff++ = u2;
        *pPCBuff++ = v2;
        //-------------------------------------------------------------------------------------

        currPos = Ogre::Vector3(left, top, -1.0);
        min.makeFloor(currPos);
        max.makeCeil(currPos);
        maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());

        // Go back up with top
        top += mCharHeight * 2.0;

        float currentWidth = (left + 1)/2 - 0;
        if (currentWidth > largestWidth)
            largestWidth = currentWidth;
    }

    // Unlock vertex buffer
    ptbuf->unlock();

    // update AABB/Sphere radius
    mAABB = Ogre::AxisAlignedBox(min, max);
    mRadius = Ogre::Math::Sqrt(maxSquaredRadius);

    if (mUpdateColors)
        this->_updateColors();

    mNeedUpdate = false;
}

void MovableText::_updateColors(void)
{
    assert(mpFont);
    assert(!mpMaterial.isNull());

    // Convert to system-specific
    RGBA color;
    Root::getSingleton().convertColourValue(mColor, &color);
    HardwareVertexBufferSharedPtr vbuf = mRenderOp.vertexData->vertexBufferBinding->getBuffer(COLOUR_BINDING);
    RGBA *pDest = static_cast<RGBA*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
    for (int i = 0; i < (int)mRenderOp.vertexData->vertexCount; ++i)
        *pDest++ = color;
    vbuf->unlock();
    mUpdateColors = false;
}

const Quaternion& MovableText::getWorldOrientation(void) const
{
    assert(mpCam);
    return const_cast<Quaternion&>(mpCam->getDerivedOrientation());
}

// Add to build on Shoggoth:
void MovableText::visitRenderables(Ogre::Renderable::Visitor* visitor, 
        bool debugRenderables)
{
}

const Vector3& MovableText::getWorldPosition(void) const
{
    assert(mParentNode);
    return mParentNode->_getDerivedPosition();
}

void MovableText::getWorldTransforms(Matrix4 *xform) const 
{
    if (this->isVisible() && mpCam)
    {
        Matrix3 rot3x3, scale3x3 = Matrix3::IDENTITY;

        // store rotation in a matrix
        mpCam->getDerivedOrientation().ToRotationMatrix(rot3x3);

        // parent node position
        Vector3 ppos = mParentNode->_getDerivedPosition() + Vector3::UNIT_Y*mGlobalTranslation;
        ppos += rot3x3*mLocalTranslation;

        // apply scale
        scale3x3[0][0] = mParentNode->_getDerivedScale().x / 2;
        scale3x3[1][1] = mParentNode->_getDerivedScale().y / 2;
        scale3x3[2][2] = mParentNode->_getDerivedScale().z / 2;

        // apply all transforms to xform       
        *xform = (rot3x3 * scale3x3);
        xform->setTrans(ppos);
    }
}

void MovableText::getRenderOperation(RenderOperation &op)
{
    if (this->isVisible())
    {
        if (mNeedUpdate)
            this->_setupGeometry();
        if (mUpdateColors)
            this->_updateColors();
        op = mRenderOp;
    }
}

void MovableText::_notifyCurrentCamera(Camera *cam)
{
    mpCam = cam;
}

void MovableText::_updateRenderQueue(RenderQueue* queue)
{
    if (this->isVisible())
    {
        if (mNeedUpdate)
            this->_setupGeometry();
        if (mUpdateColors)
            this->_updateColors();

        queue->addRenderable(this, mRenderQueueID, OGRE_RENDERABLE_DEFAULT_PRIORITY);
        //queue->addRenderable(this, mRenderQueueID, RENDER_QUEUE_SKIES_LATE);
    }
}

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