MovableText
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What is it?
This class will allow you to write some text in the 3D world, the features are :
- The text is attached to a node, and get smaller when far away.
- The text is also always facing the camera (like a Billboard).
- The text can set horizontal and vertical position (center, left, etc...)
- The text can also be translated on the UNIT_Y vector
How to use it
This class is very easy to use:
MovableText* msg = new MovableText("TXT_001", "this is the caption");
msg->setTextAlignment(MovableText::H_CENTER, MovableText::V_ABOVE); // Center horizontally and display above the node
msg->setAdditionalHeight( 2.0f ); //msg->setAdditionalHeight( ei.getRadius() )
mNode->attachObject(msg);
Note
- To use MovableText on Ogre 1.6x (Shoggoth), just add this:
virtual void visitRenderables(Ogre::Renderable::Visitor* visitor, bool debugRenderables = false) {};
in the public method section.
- Default font: see note in the discussion page. (TODO: integrate content to this main page)
- Text is displayed from the center of the node, setAdditionalHeight allow you to translate the text on the UNIT_Y vector.
- For Mogre you can use MOGRE MovableText
Source code
MovableText.h
/**
* File: MovableText.h
*
* description: This create create a billboarding object that display a text.
*
* @author 2003 by cTh see gavocanov@rambler.ru
* @update 2006 by barraq see nospam@barraquand.com
*/
#ifndef __include_MovableText_H__
#define __include_MovableText_H__
namespace Ogre {
class MovableText : public MovableObject, public Renderable
{
/******************************** MovableText data ****************************/
public:
enum HorizontalAlignment {H_LEFT, H_CENTER};
enum VerticalAlignment {V_BELOW, V_ABOVE, V_CENTER};
protected:
String mFontName;
String mType;
String mName;
String mCaption;
HorizontalAlignment mHorizontalAlignment;
VerticalAlignment mVerticalAlignment;
ColourValue mColor;
RenderOperation mRenderOp;
AxisAlignedBox mAABB;
LightList mLList;
Real mCharHeight;
Real mSpaceWidth;
bool mNeedUpdate;
bool mUpdateColors;
bool mOnTop;
Real mTimeUntilNextToggle;
Real mRadius;
Vector3 mGlobalTranslation;
Vector3 mLocalTranslation;
Camera *mpCam;
RenderWindow *mpWin;
Font *mpFont;
MaterialPtr mpMaterial;
MaterialPtr mpBackgroundMaterial;
/******************************** public methods ******************************/
public:
MovableText(const String &name, const String &caption, const String &fontName = "BlueHighway", Real charHeight = 1.0, const ColourValue &color = ColourValue::White);
virtual ~MovableText();
// Add to build on Shoggoth:
virtual void visitRenderables(Ogre::Renderable::Visitor* visitor, bool debugRenderables = false);
// Set settings
void setFontName(const String &fontName);
void setCaption(const String &caption);
void setColor(const ColourValue &color);
void setCharacterHeight(Real height);
void setSpaceWidth(Real width);
void setTextAlignment(const HorizontalAlignment& horizontalAlignment, const VerticalAlignment& verticalAlignment);
void setGlobalTranslation( Vector3 trans );
void setLocalTranslation( Vector3 trans );
void showOnTop(bool show=true);
// Get settings
const String &getFontName() const {return mFontName;}
const String &getCaption() const {return mCaption;}
const ColourValue &getColor() const {return mColor;}
Real getCharacterHeight() const {return mCharHeight;}
Real getSpaceWidth() const {return mSpaceWidth;}
Vector3 getGlobalTranslation() const {return mGlobalTranslation;}
Vector3 getLocalTranslation() const {return mLocalTranslation;}
bool getShowOnTop() const {return mOnTop;}
AxisAlignedBox GetAABB(void) { return mAABB; }
/******************************** protected methods and overload **************/
protected:
// from MovableText, create the object
void _setupGeometry();
void _updateColors();
// from MovableObject
void getWorldTransforms(Matrix4 *xform) const;
Real getBoundingRadius(void) const {return mRadius;};
Real getSquaredViewDepth(const Camera *cam) const {return 0;};
const Quaternion &getWorldOrientation(void) const;
const Vector3 &getWorldPosition(void) const;
const AxisAlignedBox &getBoundingBox(void) const {return mAABB;};
const String &getName(void) const {return mName;};
const String &getMovableType(void) const {static Ogre::String movType = "MovableText"; return movType;};
void _notifyCurrentCamera(Camera *cam);
void _updateRenderQueue(RenderQueue* queue);
// from renderable
void getRenderOperation(RenderOperation &op);
const MaterialPtr &getMaterial(void) const {assert(!mpMaterial.isNull());return mpMaterial;};
const LightList &getLights(void) const {return mLList;};
};
#endif
MovableText.cpp
/**
* File: MovableText.cpp
*
* description: This create create a billboarding object that display a text.
*
* @author 2003 by cTh see gavocanov@rambler.ru
* @update 2006 by barraq see nospam@barraquand.com
*/
#include "Ogre.h"
#include "OgreFontManager.h"
#include "movableText.h"
using namespace Ogre;
#define POS_TEX_BINDING 0
#define COLOUR_BINDING 1
MovableText::MovableText(const String &name, const String &caption, const String &fontName, Real charHeight, const ColourValue &color)
: mpCam(NULL)
, mpWin(NULL)
, mpFont(NULL)
, mName(name)
, mCaption(caption)
, mFontName(fontName)
, mCharHeight(charHeight)
, mColor(color)
, mType("MovableText")
, mTimeUntilNextToggle(0)
, mSpaceWidth(0)
, mUpdateColors(true)
, mOnTop(false)
, mHorizontalAlignment(H_LEFT)
, mVerticalAlignment(V_BELOW)
, mGlobalTranslation(0.0)
, mLocalTranslation(0.0)
{
if (name == "")
throw Exception(Exception::ERR_INVALIDPARAMS, "Trying to create MovableText without name", "MovableText::MovableText");
if (caption == "")
throw Exception(Exception::ERR_INVALIDPARAMS, "Trying to create MovableText without caption", "MovableText::MovableText");
mRenderOp.vertexData = NULL;
this->setFontName(mFontName);
this->_setupGeometry();
}
MovableText::~MovableText()
{
if (mRenderOp.vertexData)
delete mRenderOp.vertexData;
// May cause crashing... check this and comment if it does
if (!mpMaterial.isNull())
MaterialManager::getSingletonPtr()->remove(mpMaterial->getName());
}
void MovableText::setFontName(const String &fontName)
{
if((Ogre::MaterialManager::getSingletonPtr()->resourceExists(mName + "Material")))
{
Ogre::MaterialManager::getSingleton().remove(mName + "Material");
}
if (mFontName != fontName || mpMaterial.isNull() || !mpFont)
{
mFontName = fontName;
mpFont = (Font *)FontManager::getSingleton().getByName(mFontName).getPointer();
if (!mpFont)
throw Exception(Exception::ERR_ITEM_NOT_FOUND, "Could not find font " + fontName, "MovableText::setFontName");
mpFont->load();
if (!mpMaterial.isNull())
{
MaterialManager::getSingletonPtr()->remove(mpMaterial->getName());
mpMaterial.setNull();
}
mpMaterial = mpFont->getMaterial()->clone(mName + "Material");
if (!mpMaterial->isLoaded())
mpMaterial->load();
mpMaterial->setDepthCheckEnabled(!mOnTop);
mpMaterial->setDepthBias(1.0,1.0);
mpMaterial->setDepthWriteEnabled(mOnTop);
mpMaterial->setLightingEnabled(false);
mNeedUpdate = true;
}
}
void MovableText::setCaption(const String &caption)
{
if (caption != mCaption)
{
mCaption = caption;
mNeedUpdate = true;
}
}
void MovableText::setColor(const ColourValue &color)
{
if (color != mColor)
{
mColor = color;
mUpdateColors = true;
}
}
void MovableText::setCharacterHeight(Real height)
{
if (height != mCharHeight)
{
mCharHeight = height;
mNeedUpdate = true;
}
}
void MovableText::setSpaceWidth(Real width)
{
if (width != mSpaceWidth)
{
mSpaceWidth = width;
mNeedUpdate = true;
}
}
void MovableText::setTextAlignment(const HorizontalAlignment& horizontalAlignment, const VerticalAlignment& verticalAlignment)
{
if(mHorizontalAlignment != horizontalAlignment)
{
mHorizontalAlignment = horizontalAlignment;
mNeedUpdate = true;
}
if(mVerticalAlignment != verticalAlignment)
{
mVerticalAlignment = verticalAlignment;
mNeedUpdate = true;
}
}
void MovableText::setGlobalTranslation( Vector3 trans )
{
mGlobalTranslation = trans;
}
void MovableText::setLocalTranslation( Vector3 trans )
{
mLocalTranslation = trans;
}
void MovableText::showOnTop(bool show)
{
if( mOnTop != show && !mpMaterial.isNull() )
{
mOnTop = show;
mpMaterial->setDepthBias(1.0,1.0);
mpMaterial->setDepthCheckEnabled(!mOnTop);
mpMaterial->setDepthWriteEnabled(mOnTop);
}
}
void MovableText::_setupGeometry()
{
assert(mpFont);
assert(!mpMaterial.isNull());
unsigned int vertexCount = static_cast<unsigned int>(mCaption.size() * 6);
if (mRenderOp.vertexData)
{
// Removed this test as it causes problems when replacing a caption
// of the same size: replacing "Hello" with "hello"
// as well as when changing the text alignment
//if (mRenderOp.vertexData->vertexCount != vertexCount)
{
delete mRenderOp.vertexData;
mRenderOp.vertexData = NULL;
mUpdateColors = true;
}
}
if (!mRenderOp.vertexData)
mRenderOp.vertexData = new VertexData();
mRenderOp.indexData = 0;
mRenderOp.vertexData->vertexStart = 0;
mRenderOp.vertexData->vertexCount = vertexCount;
mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST;
mRenderOp.useIndexes = false;
VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration;
VertexBufferBinding *bind = mRenderOp.vertexData->vertexBufferBinding;
size_t offset = 0;
// create/bind positions/tex.ccord. buffer
if (!decl->findElementBySemantic(VES_POSITION))
decl->addElement(POS_TEX_BINDING, offset, VET_FLOAT3, VES_POSITION);
offset += VertexElement::getTypeSize(VET_FLOAT3);
if (!decl->findElementBySemantic(VES_TEXTURE_COORDINATES))
decl->addElement(POS_TEX_BINDING, offset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 0);
HardwareVertexBufferSharedPtr ptbuf = HardwareBufferManager::getSingleton().createVertexBuffer(decl->getVertexSize(POS_TEX_BINDING),
mRenderOp.vertexData->vertexCount,
HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
bind->setBinding(POS_TEX_BINDING, ptbuf);
// Colours - store these in a separate buffer because they change less often
if (!decl->findElementBySemantic(VES_DIFFUSE))
decl->addElement(COLOUR_BINDING, 0, VET_COLOUR, VES_DIFFUSE);
HardwareVertexBufferSharedPtr cbuf = HardwareBufferManager::getSingleton().createVertexBuffer(decl->getVertexSize(COLOUR_BINDING),
mRenderOp.vertexData->vertexCount,
HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
bind->setBinding(COLOUR_BINDING, cbuf);
size_t charlen = mCaption.size();
float *pPCBuff = static_cast<float*>(ptbuf->lock(HardwareBuffer::HBL_DISCARD));
float largestWidth = 0;
float left = 0 * 2.0 - 1.0;
float top = -((0 * 2.0) - 1.0);
Real spaceWidth = mSpaceWidth;
// Derive space width from a capital A
if (spaceWidth == 0)
spaceWidth = mpFont->getGlyphAspectRatio('A') * mCharHeight * 2.0;
// for calculation of AABB
Ogre::Vector3 min, max, currPos;
Ogre::Real maxSquaredRadius;
bool first = true;
// Use iterator
String::iterator i, iend;
iend = mCaption.end();
bool newLine = true;
Real len = 0.0f;
Real verticalOffset = 0;
switch (mVerticalAlignment)
{
case MovableText::V_ABOVE:
verticalOffset = mCharHeight;
break;
case MovableText::V_CENTER:
verticalOffset = 0.5*mCharHeight;
break;
case MovableText::V_BELOW:
verticalOffset = 0;
break;
}
// Raise the first line of the caption
top += verticalOffset;
for (i = mCaption.begin(); i != iend; ++i)
{
if (*i == '\n')
top += verticalOffset * 2.0;
}
for (i = mCaption.begin(); i != iend; ++i)
{
if (newLine)
{
len = 0.0f;
for (String::iterator j = i; j != iend && *j != '\n'; j++)
{
if (*j == ' ')
len += spaceWidth;
else
len += mpFont->getGlyphAspectRatio(*j) * mCharHeight * 2.0;
}
newLine = false;
}
if (*i == '\n')
{
left = 0 * 2.0 - 1.0;
top -= mCharHeight * 2.0;
newLine = true;
continue;
}
if (*i == ' ')
{
// Just leave a gap, no tris
left += spaceWidth;
// Also reduce tri count
mRenderOp.vertexData->vertexCount -= 6;
continue;
}
Real horiz_height = mpFont->getGlyphAspectRatio(*i);
Real u1, u2, v1, v2;
Ogre::Font::UVRect utmp;
utmp = mpFont->getGlyphTexCoords(*i);
u1 = utmp.left;
u2 = utmp.right;
v1 = utmp.top;
v2 = utmp.bottom;
// each vert is (x, y, z, u, v)
//-------------------------------------------------------------------------------------
// First tri
//
// Upper left
if(mHorizontalAlignment == MovableText::H_LEFT)
*pPCBuff++ = left;
else
*pPCBuff++ = left - (len / 2);
*pPCBuff++ = top;
*pPCBuff++ = -1.0;
*pPCBuff++ = u1;
*pPCBuff++ = v1;
// Deal with bounds
if(mHorizontalAlignment == MovableText::H_LEFT)
currPos = Ogre::Vector3(left, top, -1.0);
else
currPos = Ogre::Vector3(left - (len / 2), top, -1.0);
if (first)
{
min = max = currPos;
maxSquaredRadius = currPos.squaredLength();
first = false;
}
else
{
min.makeFloor(currPos);
max.makeCeil(currPos);
maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
}
top -= mCharHeight * 2.0;
// Bottom left
if(mHorizontalAlignment == MovableText::H_LEFT)
*pPCBuff++ = left;
else
*pPCBuff++ = left - (len / 2);
*pPCBuff++ = top;
*pPCBuff++ = -1.0;
*pPCBuff++ = u1;
*pPCBuff++ = v2;
// Deal with bounds
if(mHorizontalAlignment == MovableText::H_LEFT)
currPos = Ogre::Vector3(left, top, -1.0);
else
currPos = Ogre::Vector3(left - (len / 2), top, -1.0);
min.makeFloor(currPos);
max.makeCeil(currPos);
maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
top += mCharHeight * 2.0;
left += horiz_height * mCharHeight * 2.0;
// Top right
if(mHorizontalAlignment == MovableText::H_LEFT)
*pPCBuff++ = left;
else
*pPCBuff++ = left - (len / 2);
*pPCBuff++ = top;
*pPCBuff++ = -1.0;
*pPCBuff++ = u2;
*pPCBuff++ = v1;
//-------------------------------------------------------------------------------------
// Deal with bounds
if(mHorizontalAlignment == MovableText::H_LEFT)
currPos = Ogre::Vector3(left, top, -1.0);
else
currPos = Ogre::Vector3(left - (len / 2), top, -1.0);
min.makeFloor(currPos);
max.makeCeil(currPos);
maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
//-------------------------------------------------------------------------------------
// Second tri
//
// Top right (again)
if(mHorizontalAlignment == MovableText::H_LEFT)
*pPCBuff++ = left;
else
*pPCBuff++ = left - (len / 2);
*pPCBuff++ = top;
*pPCBuff++ = -1.0;
*pPCBuff++ = u2;
*pPCBuff++ = v1;
currPos = Ogre::Vector3(left, top, -1.0);
min.makeFloor(currPos);
max.makeCeil(currPos);
maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
top -= mCharHeight * 2.0;
left -= horiz_height * mCharHeight * 2.0;
// Bottom left (again)
if(mHorizontalAlignment == MovableText::H_LEFT)
*pPCBuff++ = left;
else
*pPCBuff++ = left - (len / 2);
*pPCBuff++ = top;
*pPCBuff++ = -1.0;
*pPCBuff++ = u1;
*pPCBuff++ = v2;
currPos = Ogre::Vector3(left, top, -1.0);
min.makeFloor(currPos);
max.makeCeil(currPos);
maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
left += horiz_height * mCharHeight * 2.0;
// Bottom right
if(mHorizontalAlignment == MovableText::H_LEFT)
*pPCBuff++ = left;
else
*pPCBuff++ = left - (len / 2);
*pPCBuff++ = top;
*pPCBuff++ = -1.0;
*pPCBuff++ = u2;
*pPCBuff++ = v2;
//-------------------------------------------------------------------------------------
currPos = Ogre::Vector3(left, top, -1.0);
min.makeFloor(currPos);
max.makeCeil(currPos);
maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
// Go back up with top
top += mCharHeight * 2.0;
float currentWidth = (left + 1)/2 - 0;
if (currentWidth > largestWidth)
largestWidth = currentWidth;
}
// Unlock vertex buffer
ptbuf->unlock();
// update AABB/Sphere radius
mAABB = Ogre::AxisAlignedBox(min, max);
mRadius = Ogre::Math::Sqrt(maxSquaredRadius);
if (mUpdateColors)
this->_updateColors();
mNeedUpdate = false;
}
void MovableText::_updateColors(void)
{
assert(mpFont);
assert(!mpMaterial.isNull());
// Convert to system-specific
RGBA color;
Root::getSingleton().convertColourValue(mColor, &color);
HardwareVertexBufferSharedPtr vbuf = mRenderOp.vertexData->vertexBufferBinding->getBuffer(COLOUR_BINDING);
RGBA *pDest = static_cast<RGBA*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
for (int i = 0; i < (int)mRenderOp.vertexData->vertexCount; ++i)
*pDest++ = color;
vbuf->unlock();
mUpdateColors = false;
}
const Quaternion& MovableText::getWorldOrientation(void) const
{
assert(mpCam);
return const_cast<Quaternion&>(mpCam->getDerivedOrientation());
}
// Add to build on Shoggoth:
void MovableText::visitRenderables(Ogre::Renderable::Visitor* visitor,
bool debugRenderables)
{
}
const Vector3& MovableText::getWorldPosition(void) const
{
assert(mParentNode);
return mParentNode->_getDerivedPosition();
}
void MovableText::getWorldTransforms(Matrix4 *xform) const
{
if (this->isVisible() && mpCam)
{
Matrix3 rot3x3, scale3x3 = Matrix3::IDENTITY;
// store rotation in a matrix
mpCam->getDerivedOrientation().ToRotationMatrix(rot3x3);
// parent node position
Vector3 ppos = mParentNode->_getDerivedPosition() + Vector3::UNIT_Y*mGlobalTranslation;
ppos += rot3x3*mLocalTranslation;
// apply scale
scale3x3[0][0] = mParentNode->_getDerivedScale().x / 2;
scale3x3[1][1] = mParentNode->_getDerivedScale().y / 2;
scale3x3[2][2] = mParentNode->_getDerivedScale().z / 2;
// apply all transforms to xform
*xform = (rot3x3 * scale3x3);
xform->setTrans(ppos);
}
}
void MovableText::getRenderOperation(RenderOperation &op)
{
if (this->isVisible())
{
if (mNeedUpdate)
this->_setupGeometry();
if (mUpdateColors)
this->_updateColors();
op = mRenderOp;
}
}
void MovableText::_notifyCurrentCamera(Camera *cam)
{
mpCam = cam;
}
void MovableText::_updateRenderQueue(RenderQueue* queue)
{
if (this->isVisible())
{
if (mNeedUpdate)
this->_setupGeometry();
if (mUpdateColors)
this->_updateColors();
queue->addRenderable(this, mRenderQueueID, OGRE_RENDERABLE_DEFAULT_PRIORITY);
//queue->addRenderable(this, mRenderQueueID, RENDER_QUEUE_SKIES_LATE);
}
}

