OgreMax Scene Exporter
From Ogre Wiki
Author: Derek Nedelman
Project: OgreMax Scene Exporter
Type: Plug-in
Supported Versions: 3DS Max 8/9/2008/2009/2010, Maya 2008/2009/2010, XSI 6/7/2010, Ogre 1.6.2/1.7.0
Home Page: www.ogremax.com
Contents |
About
The OgreMax Scene Exporter exports scenes to the .scene format. In addition, it includes two viewer applications, scene loading source code, documentation, and sample scenes.
Documentation
- Exporters
- Viewers
Exporter Features
- Scene Export
- Nodes
- Cameras
- Lights
- Entities
- Meshes
- Custom user data
- Track/look targets
- Environment (sky box, sky dome, sky plane, environment range, fog, ambient color, shadow settings)
- Billboard sets and billboards
- Planes
- Externals
- Terrain (using a scene stand-in)
- Particle systems (using a scene stand-in)
- Scene node animation
- Note tracks
- Models (describes a collection of objects)
- Mesh Export
- Pose animation. Supports the Morpher modifier
- Morph animation. Any type of animation can be exported as a morph
- Skeleton animation. Supports the Skin and Physique (Character Studio) modifiers
- Export as triangles, points or lines (visible edges)
- Vertex colors
- Normals
- Texture coordinates
- Submeshes (for multi-submaterials)
- Level-of-detail (LOD) generation
- XML and binary formats
- Automatic mesh instances
- Material export
- Custom Ogre material type and a real time material viewer
- Full Ogre material support when using custom Ogre material type
- Custom Ogre material integrates with the 3DS Max "render to texture" feature, making it easy to create and use precalculated lighting maps
- Bitmap export
- Copy/convert scene bitmaps to output directory
- Custom Scene Viewports
- Preview scene objects and their animations in real-time
- OgreMax material changes shown instantly within viewports
- Create as many viewports as you want, either embedded within the standard viewports or free-floating above the main user interface
- Other features
- Terrain height and color map generation
- Cube map generation
- Video-file to image-files conversion
- Custom helper type
Viewer Features
- Loads .scene and .mesh files
- Allows the user to fly through the scene with any camera
- Option to lock the view camera to a scene camera for automatic flythroughs
- Scriptable control of the scene with a scene specific Lua script. Control mesh animations, object positions, and many other things.
- Supports keyboard, mouse, and Xbox 360 gamepad controls
- Sample scenes


