User:Wumpus
From Ogre Wiki
"Young wumpuses are malevolent and vicious -- but they grow out of it" - from the Magic the Gathering card "Trashing Wumpus", thanks to Tanis
"The current version of Wumpus is 2.0.2" - Google
Did you know?
- Wumpus is an Ogre developer
- Wumpus his first name is Wladimir
- Wumpus his favourite Cthulhu Mythos character is Dagon
- Wumpus likes eating fish
- Wumpus loves sci-fi books, movies and series
- Wumpus is an avid fan of Industrial music and all kinds of electronic and synthesizer music
- Wumpus likes animals, especially cats
More useful facts about :wumpus: be found here.
What in hell's name is a wumpus?
/wuhm'p*s/ n. The central monster (and, in many versions, the name) of a famous family of very early computer games called "Hunt The Wumpus'. The original was invented in 1970 (several years before ADVENT) by Gregory Yob. The wumpus lived somewhere in a cave with the topology of an dodecahedron's edge/vertex graph (later versions supported other topologies, including an icosahedron and Mo"bius strip). The player started somewhere at random in the cave with five `crooked arrows'; these could be shot through up to three connected rooms, and would kill the wumpus on a hit (later versions introduced the wounded wumpus, which got very angry). Unfortunately for players, the movement necessary to map the maze was made hazardous not merely by the wumpus (which would eat you if you stepped on him) but also by bottomless pits and colonies of super bats that would pick you up and drop you at a random location (later versions added `anaerobic termites' that ate arrows, bat migrations, and earthquakes that randomly changed pit locations).
This game appears to have been the first to use a non-random graph-structured map (as opposed to a rectangular grid like the even older Star Trek games). In this respect, as in the dungeon-like setting and its terse, amusing messages, it prefigured ADVENT and Zork and was directly ancestral to the latter (Zork acknowledged this heritage by including a super-bat colony). More informatioon, and the original basic game, is available here: `http://www.atariarchives.org/bcc1/showpage.php?page=247'.
Source: Jargon File 4.2.0
Contributions to OGRE
Here are some of the more significant contributions to OGRE done by :wumpus:.
- Traced the Ogre logo into SVG, which is used on the official T-shirt :)
- HardwarePixelBuffer API for direct manipulation of textures [azathoth]
- Reorganisation of texture internal formats including addition of HDR formats [azathoth]
- Pbuffers for Render-To-Texture surfaces larger than the framebuffer on GL on Windows and Linux. [azathoth]
- Restructure createRenderWindow and createRenderTexture on RenderSystem [azathoth]
- DynTex and VolTex demos [azathoth]
- Make the use of GL extensions in the GL RenderSystem more convient by using glew [dagon]
- Use GL_EXT_framebuffer_object instead of pbuffers if available, as it's faster and more flexible [dagon]
- MultiRenderTarget support in GL (using ARB_draw_buffers and EXT_framebuffer_object) and D3D (using SetRenderTarget) [dagon]
- Sh GPU metaprogramming language shader plugin [dagon?]
- Deferred shading demo [dagon]
- In-core compositing framework added (CompositorManager). This interface makes it possible to easily apply postprocessing and other after-effects to a viewport using shaders or stencil [dagon]
Some fun quotes
"OGRE is geared up for both open source and commercial projects, and if people want to start selling commercial plugins, that just means people feel comfortable investing company resources in Ogre, so that has to be a good sign. The OGRE is open-source, likes to have open-source company, but he also gets on with commercial types provided they respect him and don't try to make him wear a tie. He eats the others." -- Sinbad
"The future is here. It's just not widely distributed yet." -- William Gibson
"Never let your sense of morals prevent you from doing what is right." -- Salvador Hardin from Isaac Asimov's Foundation
"The problem with troubleshooting is that real trouble shoots back." -- Unknown
"An artist is a creature driven by demons. He don't usually know why they chose him and he's usually too busy to wonder why." -- William Faulkner

