OGRE has had a geomipmapped terrain plugin for a little while now (thanks to janders), but since then quite a few people have been beavering away at their own terrain systems. They’re not quite ready for publication yet, but here’s a taster.

  • Spoke is working on an adaptive quad plugin to support terrain paging and terrain deformation.
  • ond has written a split-only ROAM version which defies the CPU usage trends of ROAM and produces a large, blisteringly quick, pop-free terrain.
  • Jeff Leigh has been working on a spline-patch based terrain plugin, a completely different approach from the other heightmap based systems.


So, lots to look forward to if you’re a terrain fan!
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