The 0.12.3 maintenance release is now available on the Stable Release Download Page. There are a number of bugfixes which you can find the detail of in the full text of this article.
0.13.0 is still undergoing final testing, it’s probably going to be a week yet, thanks for your patience. The main reason for the small delay is that we decided to add support for a few extra things that are very complementary to the kind of high-quality material rendering 0.13 allows; that includes compressed texture support and volume textures. Since we freeze features at each major version it seemed a waste not to include them in 0.13. If you really can’t wait, just grab the code from CVS or one of the unstable CVS snapshot downloads.
Changes since 0.12.2:
- Fixed a texture rotation problem where the rotation centre was not correct.
- Fixed a problem with overlay sizes when using multiple render
targets - Fixed a bug with frame rate stats when using multiple render
targets
- Fixed a few boundary conditions in the mesh LOD generation which
could cause crashes - GL render system now pumps events properly in Windows
- RenderTarget::writeContentsToTimestampedFile erroneous characters
removed - Compatibility with new STLport version (4.6)
- Fixed a few memory leaks in D3D
- Fixed a buffer overrun problem in TextAreaGuiElement when using
‘\n’
- Fixed a precompiled header option which sneaked into 0.12 in VC6
OgreMain