The 0.12.3 maintenance release is now available on the Stable Release Download Page. There are a number of bugfixes which you can find the detail of in the full text of this article.

0.13.0 is still undergoing final testing, it’s probably going to be a week yet, thanks for your patience. The main reason for the small delay is that we decided to add support for a few extra things that are very complementary to the kind of high-quality material rendering 0.13 allows; that includes compressed texture support and volume textures. Since we freeze features at each major version it seemed a waste not to include them in 0.13. If you really can’t wait, just grab the code from CVS or one of the unstable CVS snapshot downloads.

Changes since 0.12.2:

  • Fixed a texture rotation problem where the rotation centre was not correct.
  • Fixed a problem with overlay sizes when using multiple render

    targets
  • Fixed a bug with frame rate stats when using multiple render

    targets
  • Fixed a few boundary conditions in the mesh LOD generation which

    could cause crashes
  • GL render system now pumps events properly in Windows
  • RenderTarget::writeContentsToTimestampedFile erroneous characters

    removed
  • Compatibility with new STLport version (4.6)
  • Fixed a few memory leaks in D3D
  • Fixed a buffer overrun problem in TextAreaGuiElement when using

    ‘\n’
  • Fixed a precompiled header option which sneaked into 0.12 in VC6

    OgreMain

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