It’s always the way, isn’t it? I’m here with 0.14 all packed up and ready to go, and then someone tells me that the GeForce Ti seems to have some odd problems with shadows under D3D (or more specifically, the infinite far plane projection Ogre uses to create robust volumes); to me it looks like driver error, but I can’t be sure. It’s fine in GL on those cards, and my test cards (FX5900, Radeon 9600, Radeon Mobility 9000) are fine in Dx9, but there you go.
I’m going to release anyway (tomorrow now, since it’s late) since I’m flying blind while I can’t recreate the problem, but if you have a Ti card and you use D3D, I could use any diagnostics you can gather, do it in this forum thread.
[Edit]We managed to get some good test data so we’re fixing the GeForce3/4 with a finite (rather than infinite) extrusion program in D3D9, release will follow in the next couple of days when that is fully tested[/Edit]