Thanks to (another) quality patch from nfz, Ogre now supports the Open GL Shading Language, or GLSL for short.

This means that Ogre now supports every shader syntax available for consumer graphics cards today, including all 3 high-level languages (Cg, HLSL and GLSL) as well as the many assembler syntaxes (for both Dx9 and GL). Big thanks to nfz for his great work on this.

This feature is available in CVS, please try it out if you’re a bleeding-edge user. Others will have to wait until 0.15 is released, which should be fairly soon.

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