- New more powerful script compilers
- Geometry shaders in OpenGL
- Antialiasing on render textures as well as windows
- sRGB gamma correction
- Alpha to coverage support
- New ‘Portal Connected Zone’ SceneManager
- Parallel-Split Shadow Map support
- Improved tangent generation
- Skeletal blend masks
- New background loading options
- Custom memory allocator support
That’s just a selection though, the full list can be found in the Changelog. If you adopted 1.6.0 RC1, you might be interested in what has changed since then.
Source releases and most of the SDKs are available to download now; check the release dates and if your SDK isn’t up to date yet, it will be in the next few days (you can always use the source release if you’re impatient – it’s the connoisseur’s choice anyway). We hope you enjoy the new release!