Yet again, we have the great opportunity to share some information about one of the latest notable games created with Ogre3D. This time the guys over at Hammerware were kind enough to give us some technical insights about the development process of their new game called FamilyFarm.

In terms of GUI solutions, they were not able to find a perfect fitting match. They had bad experiences with Flash speed using Hikari in one of the previous projects, but needed something smooth and cute. So they decided to implement their own GUI layer to be able creating animated widgets.
As sound library, they relied on irrKlang, but since there is no binary for 64bit Linux (anytime soon), they used OpenAL-based cAudio for this configuration.
Other libraries they used: Boost (serialization, threads), TinyXML, OgreMax, ParticleUniverse, cURL and Google’s Breakpad (crash dumps). The application is autoupdated on Windows with wyUpdate.
The game runs on all major PC platforms (Windows, Linux, Mac), although they had some hard times regarding X server related issues under Linux.
Tools that were involved in the cretion process include: Olifant (localizations editor), CMake, Subversion, Trac, automatic building by Bitten module, unSigned’s GraphicalInstaller and lots of own Python scripts.
The game can be bought either directly through their website or via a variety of merchants, all listed on the same page. So head over there and check out the demo and if you like it, support this indie studio by buying the whole game.
That’s it for this time. For more questions, please post in the corresponding forum thread.
We leave you with this short quote from the developers at Hammerware:
And respect to community! Almost no bugs in Ogre were sent to our server. It could not be said about Intel developers and GMA drivers…