OGRE - Open Source 3D Graphics Engine

Ogre’s GSoC 2015 season kicked off!

With this year’s Google Summer of Code already slightly being visible at the horizon it was time for us to get things started again: We are hoping to find a group of capable and motivated students that will help us move Ogre even further. In order to guide this effort, we created a list of potential GSoC projects that we deem most relevant for this year and consider manageable in the given GSoC time frame: GSoC 2015 Project Ideas. There is also a dedicated idea discussion thread that might yield further insights and ideas.

We also collected all the relevant information about how to apply, where to find additional Ogre related information for this year’s GSoC, etc. in this forum thread. Additionally, we have a GSoC wiki section with a dedicated page for this year that we will update as new information becomes available.

We welcome everyone to chime in either with additional ideas or comments regarding potential projects and join the combined efforts to make this one important cornerstone for a successful Ogre year 2015.

On a related note: The so far private Ogre Hlms/AZDO branch will most likely be made publicly available around the end of this week. This of course is needed for the related GSoC idea to be possible.