LennardF
26-04-2006 16:56:27
I also posted this on the Main Forum, perhaps you people can help me. This what i need to know before i can start with my project in VB.NET:
Hello all,
I'm Lennard Fonteijn, Head Leader and only member of the developing team of a World War II FPS.
I've got some questions related to my game before i start programming.
I use 3d Studio Max to create Objects, Player Models, Animations, here come the questions:
To what kind of file do i export these? (object, models, animations)
Do these 3 all go combined in one special file Ogre uses?
What kind of program do i use to create model/object textures?
Are these called meshes?
And can they just be saved as a .tga (for example) standalone from the model file?
My game is a FPS, so i need Levels. If i create them in .bsp format, can i use Mip-mapping then?
Ofcourse .bsp files are a bit outdated and can be ugly. So Ogre has a DotScene format, how do i create these?
Can i create a landscape with houses, trees, objects etc, just like i do with a .BSP?
If so, how? What programs do i need to use for that?
And how do i use Mip-Mapping in .scene format?
Final question:
Everyone knows the structure of Quake 3, it consist out of .pk3 files. All of mhy textures need to become in .pk3 files.
Will all the textures i make be combined with it's file (like scene's hold all textures in one file including the map)?
Or will it be like quake, all kinds of subdirs, called images/weapons etc.?
Thank you for your time of reading and prehaps answerring my questions.
Best Regards,
Lennard Fonteijn
Ps. I've read the Wiki and the Forum rules, but it's all like Japanese to me (all those program's and so on)... So don't complain i need to check the Wiki and other posts. I really have no clue of what to use, cause OGRE is different from others with supporting own file types, it's harder for me to understand it all (probably also because my first language isnt English). By the way, i need to say of what i've seen, Ogre Engine could become quite something (only with looking to the gallery).
Hello all,
I'm Lennard Fonteijn, Head Leader and only member of the developing team of a World War II FPS.
I've got some questions related to my game before i start programming.
I use 3d Studio Max to create Objects, Player Models, Animations, here come the questions:
To what kind of file do i export these? (object, models, animations)
Do these 3 all go combined in one special file Ogre uses?
What kind of program do i use to create model/object textures?
Are these called meshes?
And can they just be saved as a .tga (for example) standalone from the model file?
My game is a FPS, so i need Levels. If i create them in .bsp format, can i use Mip-mapping then?
Ofcourse .bsp files are a bit outdated and can be ugly. So Ogre has a DotScene format, how do i create these?
Can i create a landscape with houses, trees, objects etc, just like i do with a .BSP?
If so, how? What programs do i need to use for that?
And how do i use Mip-Mapping in .scene format?
Final question:
Everyone knows the structure of Quake 3, it consist out of .pk3 files. All of mhy textures need to become in .pk3 files.
Will all the textures i make be combined with it's file (like scene's hold all textures in one file including the map)?
Or will it be like quake, all kinds of subdirs, called images/weapons etc.?
Thank you for your time of reading and prehaps answerring my questions.
Best Regards,
Lennard Fonteijn
Ps. I've read the Wiki and the Forum rules, but it's all like Japanese to me (all those program's and so on)... So don't complain i need to check the Wiki and other posts. I really have no clue of what to use, cause OGRE is different from others with supporting own file types, it's harder for me to understand it all (probably also because my first language isnt English). By the way, i need to say of what i've seen, Ogre Engine could become quite something (only with looking to the gallery).