DavidClifton
23-09-2005 13:32:23
Woohoo! Good to see this up. I much prefer the forum medium to the mailing list, easier to follow along
Quick update: I've dropped wrapping OgreOde due to the fact that it would cause me to integrate below my other logical code layers (i.e. down in the unmanaged code)...in looking at it, I think performance might be gained by doing so but I've decided that given my relatively small use of physics, it is not worth muddying up my design. Instead I am loading dotScene files manually through my own C# class, and I will be doing the same with XODE files. We will probably be using a modified version of the Octopi plugin for actual export since it does support XODE and dotScene export. I will be attempting to integrate in physics using the TAO.Ode wrapper.
Also, I'll be gone for the next week since I am getting married on Sunday I hope to come back from my honeymoon and see a lot of cool things going on here
Thanks, guys, for all your hard work! It truly has been a help!
Quick update: I've dropped wrapping OgreOde due to the fact that it would cause me to integrate below my other logical code layers (i.e. down in the unmanaged code)...in looking at it, I think performance might be gained by doing so but I've decided that given my relatively small use of physics, it is not worth muddying up my design. Instead I am loading dotScene files manually through my own C# class, and I will be doing the same with XODE files. We will probably be using a modified version of the Octopi plugin for actual export since it does support XODE and dotScene export. I will be attempting to integrate in physics using the TAO.Ode wrapper.
Also, I'll be gone for the next week since I am getting married on Sunday I hope to come back from my honeymoon and see a lot of cool things going on here
Thanks, guys, for all your hard work! It truly has been a help!