Poke... OgreDotNet still alive?

imi

02-06-2010 12:54:42

Hello?

Is anyone still working with OgreDotNet? As it seems, OgreDotNet is currently one of the two ways of using Ogre under MacOS? (The other is Axiom, which is technically not even Ogre ;) ).

So anyone can give me help in building or even has binaries available for OgreDotNet for a more current Ogre version? (For example 1.6.5 or higher?)

Ciao, Imi.

Beauty

18-06-2010 13:30:54

OgreDotNet wasn't updated for a long time (still now?).
The maintainer switched to Python-Ogre and now it seems so that most C# users use Mogre.

Mogre is based on the autowrapper cpp2java using C++/CLI technique. (not supported by Mono - so it works only on Windows systems)
OgreDotNet is based to the autowrapper SWIG - I suppose it uses PINVOKE technique instead.

But I read that still some users use the SWIG technique and it works well.
I suppose they wrapped it themself and didn't used the OgreDotNet infrastructure and didn't update something here.
So if somebody has a need for C# applications with Mono support - maybe ask the people who still use the SWIG technique.
You find them in this thread:

http://www.ogre3d.org/forums/viewtopic. ... 30#p393530