skroll
26-05-2006 17:25:37
I've searched high and low on how to do this, and I still can't quite figure it out. I would like to be able to be able to check for collisions between objects using GangstaNet wrapping Newton (or any other supported engine). Basically, I would like to be able to perform certain methods when one Body collides with another.
Is this possible with Gangsta? Or will I have to go another route to do this?
Is this possible with Gangsta? Or will I have to go another route to do this?