GangstaNet and Collision Detection


26-05-2006 17:25:37

I've searched high and low on how to do this, and I still can't quite figure it out. I would like to be able to be able to check for collisions between objects using GangstaNet wrapping Newton (or any other supported engine). Basically, I would like to be able to perform certain methods when one Body collides with another.

Is this possible with Gangsta? Or will I have to go another route to do this?


26-05-2006 18:17:37

unfortunately I haven't had time to create the delegates for Gangsta. So theres no way for gangsta to call back to .net when theres is a collision ATM.

if you just want to check collision look into Ogre::IntersectionSceneQuery. I wrapped that in the last update. DemoRSQ uses RaySceneQuery, its not much different.