humantargetjoe
07-06-2006 15:29:16
Description of this warning from Help:
I'm using MS VC++ 8 Express. Got everything installed, added the references to the 4 .NET libraries (OgreDotNet, CeguiDotNet, Math3D, and OgreDotNet.Cegui), I'm using the pre-built .dll available from the stickied thread, and have
on the first line of an applicatin that has an INT WinMain entry point that just returns 0;
As an example, it refers to some of these functions: OgreDotNet::KeyFrame, OgreDotNet::VertexMorphKeyFrame, OgreDotNet::TransformKeyFrame.
I'm unsure why it's generating all of these warnings, or even if they're important. I didn't find anything about it in the Wiki or on the forums and thought someone might be able to elaborate on whether or not this is an actual issue.
Error Message
'symbol' : cannot import symbol from 'assembly2': as 'symbol' has already been imported from another assembly 'assembly1'
A symbol was imported from a referenced assembly but that symbol was already imported from another referenced assembly. Either do not reference one of the assemblies or get the symbol name changed in one of the assemblies.
I'm using MS VC++ 8 Express. Got everything installed, added the references to the 4 .NET libraries (OgreDotNet, CeguiDotNet, Math3D, and OgreDotNet.Cegui), I'm using the pre-built .dll available from the stickied thread, and have
#using "OgreDotNet.dll"
on the first line of an applicatin that has an INT WinMain entry point that just returns 0;
As an example, it refers to some of these functions: OgreDotNet::KeyFrame, OgreDotNet::VertexMorphKeyFrame, OgreDotNet::TransformKeyFrame.
I'm unsure why it's generating all of these warnings, or even if they're important. I didn't find anything about it in the Wiki or on the forums and thought someone might be able to elaborate on whether or not this is an actual issue.