raicuandi
12-06-2006 20:50:30
Okey, since the wiki doesn't give much info, and neither the search was too fruitfull, I'll have to ask the basic questions in yet another "where am I?" / "hi" thread...
1) How is OgreDotNet' state compared to the latest stable Ogre3D. Does it support 1.2? (1.2.1 was launched btw, minor changes though)
2) I have Fedora Core 5, with latest stable mono (1.1.? if I remember correctly) and gcc 4.1 on it. Can I get OgreDotNet on that?
3) You can't make a game just with Ogre3D. I also need good input (something like OIS. I said I'll try to make a wrapper for that, but I awfully failed... ), next is sound: I prefer fmod. Is there a .net wrapper for it? how about another .net sound engine (or wrapper) that is cross-platform? (I only target windows and linux really...). Last important is physics. I'm into OgreNewt. The question is selfunderstandable...
4) Do linux .NET-stuff works ok under linux? I'd like to make a game engine for .NET, to work at least under Windows AND Linux.
1) How is OgreDotNet' state compared to the latest stable Ogre3D. Does it support 1.2? (1.2.1 was launched btw, minor changes though)
2) I have Fedora Core 5, with latest stable mono (1.1.? if I remember correctly) and gcc 4.1 on it. Can I get OgreDotNet on that?
3) You can't make a game just with Ogre3D. I also need good input (something like OIS. I said I'll try to make a wrapper for that, but I awfully failed... ), next is sound: I prefer fmod. Is there a .net wrapper for it? how about another .net sound engine (or wrapper) that is cross-platform? (I only target windows and linux really...). Last important is physics. I'm into OgreNewt. The question is selfunderstandable...
4) Do linux .NET-stuff works ok under linux? I'd like to make a game engine for .NET, to work at least under Windows AND Linux.