Yes, you can allready see what I am going to ask.

raicuandi

12-06-2006 20:50:30

Okey, since the wiki doesn't give much info, and neither the search was too fruitfull, I'll have to ask the basic questions in yet another "where am I?" / "hi" thread... :(

1) How is OgreDotNet' state compared to the latest stable Ogre3D. Does it support 1.2? (1.2.1 was launched btw, minor changes though)

2) I have Fedora Core 5, with latest stable mono (1.1.? if I remember correctly) and gcc 4.1 on it. Can I get OgreDotNet on that?

3) You can't make a game just with Ogre3D. I also need good input (something like OIS. I said I'll try to make a wrapper for that, but I awfully failed... :oops: :cry: ), next is sound: I prefer fmod. Is there a .net wrapper for it? how about another .net sound engine (or wrapper) that is cross-platform? (I only target windows and linux really...). Last important is physics. I'm into OgreNewt. The question is selfunderstandable... :)

4) Do linux .NET-stuff works ok under linux? I'd like to make a game engine for .NET, to work at least under Windows AND Linux.

rastaman

12-06-2006 22:19:26

1) Just about all of Ogre is wrapped, I don't really have a plan I just look and see what I can do when I have the time. It support Ogre v1.2, I refer you to the wiki :wink: http://www.ogre3d.org/wiki/index.php/OgreDotNet_Requirements. I haven't tryed 1.2.1 yet but if there where only miner changes then it should be ok.

2) Yes, see README.linux

3) I haven't explored any of these things besides physics. GangstaNet is a wrapper for GangstaWrapper :).

4) See 2 :)

raicuandi

13-06-2006 08:50:48

Thanks for the reply! And sory for not checking the wiki enough... :oops: