Vereor
19-06-2006 13:24:21
Hi all,
I've seen the documentation and wiki entries on how the c++ folks generate meshes in real-time... but when i try and convert those code snippets to use ogredotnet, it looks as if some things are missing...
most notably.. MeshPtr.createSubMesh() which all the C++ code samples seem to use...
So my question is.. does anyone have any C# code that generates a mesh on the fly? If so, could you either post it here or send me a link,
thanks in advance,
Vereor
I've seen the documentation and wiki entries on how the c++ folks generate meshes in real-time... but when i try and convert those code snippets to use ogredotnet, it looks as if some things are missing...
most notably.. MeshPtr.createSubMesh() which all the C++ code samples seem to use...
So my question is.. does anyone have any C# code that generates a mesh on the fly? If so, could you either post it here or send me a link,
thanks in advance,
Vereor