Always speaking about wrappers... wrappers of wrappers, wrappers in wrappers, wrappers using wrappers...
Why don't anyone write a Physic Engine in C#?
Why don't anyone rewrite to C# ogre (fuck swig)?
Is C# limited becouse the interested projects only are writed in C or C++ and it need to wrap them?
In the 30 seconds i was googling for c# physics i found five so really you've got plenty of choices some are wrappers some aren't, but you could always port ode over to c#
I imagine managing wrappers is a large process. These devs may not have time. But I thought that they had bindings for gansta in OgreDotNet. Gangsta is not maintained any more, but it is a high-level interface for physics engines.
LOL and ROTFL!
I spent plenty time to look for a pure .net 3d engine and physics engine. haddd(http://www.haddd.com
) is a good one, but it is not maintained any more. How sad!
Hi, thanks for show this project!!!
I'm spanish and I happy to meet your project!
is a C# port of OGRE. Tao.Ode
is a P/Invoke library to the ODE
physics engine. OdeDotNet
is a managed wrapper around Tao.Ode.