Crash when using GetSceneNode()

sharkyx

13-07-2006 17:32:01

Hi,

whenever I request a node via SceneManager.GetSceneNode() and that node doesn't exit, and I catch the exception like this:


try
{
mSceneManager.GetSceneNode("doesnotexist");
}catch
{
}


the program crashes on calling app.Dispose(). app is an instance of ExampleApplication.

Am I doing something wrong?

EDIT: This only occurs in Debug mode.