EagleEye
09-11-2005 22:59:43
First of all, I'm going take over COORDINATION of this product.
Since we have so many people wanting to help, but none of them have much time to devote to it, I figure it's good if we have everyone just take a portion of it... if we can knock out 1 small thing at a time, we can progress to an ultimate goal.
First of all, we will still use Ogre 1.0.4. I figure we should work on completing what we have, before we try to convert the working stuff to working with 1.0.5. Who knows, maybe by the time we get done with this 1.0.4 compatible version, Ogre will have a 1.0.6 version out. We could keep trying to "chase the wave", but that's just not practical.
What I'd like to do is first of all get of the people willing to help in contact with me over whatever IM program they prefer.
My IM information:
AIM - DesignerEagleEye
Yahoo - DesignerEagleEye
MSN - eagleeye1975@hotmail.com
ICQ - 384954
You can send me an IM here, but that's will not get to me as quickly.
OR, you can email me. any email that goes to the entire eeisi.com domain goes to me, so ogredotnet@eeisi.com will work... or eagleeye@eeisi.com ...
Basically, there's no excuse for not being able to contact me.
NEXT!
What needs to be done?
I'd like to concentrate on CeguiDotNet at first.
A few basic things that need to be completed:
Cegui ListBox
Cegui ListBoxItem
and some basic data types in CEGUI.
In the development of my own game, I have been unable to capture input from a CEGUI EditBox, because I can't use the "InjectKeyDown", "InjectKeyUp" or "InjectChar" functions of the GUIsystem object... mainly because the following aren't wrapped yet:
SWIGTYPE_p_uint
SWIGTYPE_p_utf32
These two things should act the same way as the CeguiDotNet.MouseButton enum... I'm thinking it's a case of Cegui's "KeyCode" enum not being converted. The 3 member functions I mentioned above should all take a character value.
I'm going to work on those 3 things for now. We'll see how I do.
Honestly, I MUST get these done, so I can continue with the development of my game's GUI.
What I'd like is for everyone working on their own projects using ODN to respond to the new "requests" thread that I'm starting up, so we can have people volunteer to handle the things that need to be done.
In this thread, though, I'd like to have people reply if they think they can help... reply here, AND send me an IM... I'd like to have everyone on my IM lists (I use Trillian, so everyone, regardless of chosen IM program, will be in the same group.)
Let's get this party started guys... we might as well consider Maleficus dead and gone. who knows, maybe he really did die (which would be a great tragedy. He's an amazing guy.)... regardless, the show must go on!
Since we have so many people wanting to help, but none of them have much time to devote to it, I figure it's good if we have everyone just take a portion of it... if we can knock out 1 small thing at a time, we can progress to an ultimate goal.
First of all, we will still use Ogre 1.0.4. I figure we should work on completing what we have, before we try to convert the working stuff to working with 1.0.5. Who knows, maybe by the time we get done with this 1.0.4 compatible version, Ogre will have a 1.0.6 version out. We could keep trying to "chase the wave", but that's just not practical.
What I'd like to do is first of all get of the people willing to help in contact with me over whatever IM program they prefer.
My IM information:
AIM - DesignerEagleEye
Yahoo - DesignerEagleEye
MSN - eagleeye1975@hotmail.com
ICQ - 384954
You can send me an IM here, but that's will not get to me as quickly.
OR, you can email me. any email that goes to the entire eeisi.com domain goes to me, so ogredotnet@eeisi.com will work... or eagleeye@eeisi.com ...
Basically, there's no excuse for not being able to contact me.

NEXT!
What needs to be done?
I'd like to concentrate on CeguiDotNet at first.
A few basic things that need to be completed:
Cegui ListBox
Cegui ListBoxItem
and some basic data types in CEGUI.
In the development of my own game, I have been unable to capture input from a CEGUI EditBox, because I can't use the "InjectKeyDown", "InjectKeyUp" or "InjectChar" functions of the GUIsystem object... mainly because the following aren't wrapped yet:
SWIGTYPE_p_uint
SWIGTYPE_p_utf32
These two things should act the same way as the CeguiDotNet.MouseButton enum... I'm thinking it's a case of Cegui's "KeyCode" enum not being converted. The 3 member functions I mentioned above should all take a character value.
I'm going to work on those 3 things for now. We'll see how I do.

What I'd like is for everyone working on their own projects using ODN to respond to the new "requests" thread that I'm starting up, so we can have people volunteer to handle the things that need to be done.
In this thread, though, I'd like to have people reply if they think they can help... reply here, AND send me an IM... I'd like to have everyone on my IM lists (I use Trillian, so everyone, regardless of chosen IM program, will be in the same group.)
Let's get this party started guys... we might as well consider Maleficus dead and gone. who knows, maybe he really did die (which would be a great tragedy. He's an amazing guy.)... regardless, the show must go on!