Korbinian
09-08-2006 17:35:01
Hi
I'm pretty new to ogre and was planning on fading in an overlay using a TextureLayer object and a LayerBlendOperation operation, but I just noticed that these classes are not wrapped by ogreDotnet.
Why is that so? Until now I thought that OgreDotNet was wrapping all Ogre classes?
I am planning to blend it in using a shader now, but that appears to be overkill. Is there an easier method I'm overlooking?
Cheers,
Korbinian
I'm pretty new to ogre and was planning on fading in an overlay using a TextureLayer object and a LayerBlendOperation operation, but I just noticed that these classes are not wrapped by ogreDotnet.
Why is that so? Until now I thought that OgreDotNet was wrapping all Ogre classes?
I am planning to blend it in using a shader now, but that appears to be overkill. Is there an easier method I'm overlooking?
Cheers,
Korbinian