Blending of Overlays (TextureLayer)


09-08-2006 17:35:01


I'm pretty new to ogre and was planning on fading in an overlay using a TextureLayer object and a LayerBlendOperation operation, but I just noticed that these classes are not wrapped by ogreDotnet.
Why is that so? Until now I thought that OgreDotNet was wrapping all Ogre classes?
I am planning to blend it in using a shader now, but that appears to be overkill. Is there an easier method I'm overlooking?