Shanira
21-08-2006 02:19:05
Quick question. I was wondering how tied into Ogre itself the CeGuiDotNet part of OgreDotNet is, and wether or not it's possible to use just the CeGui bindings of OgreDotNet, without actually using the Ogre engine.
Mostly because I'm coding a game in C#, and there seems to be a pointed lack of mature GUI libraries. I've been working on CEGUI# for a few days now, but it doesn't seem to be workable on the short term.
Any comments would be muchly appreciated. ^^;
Alternately would it be very silly to use Ogre(DotNet) to build a 2D game? I'm assuming the answer is a big "YES", but you never know til you ask. In particular a sort of top down 2D isometric tiled world with pixel art for the iso part, not iso rendered 3d terrain ^^; Think Ultima 8, Ultima Online, or Transport Tycoon like.
Mostly because I'm coding a game in C#, and there seems to be a pointed lack of mature GUI libraries. I've been working on CEGUI# for a few days now, but it doesn't seem to be workable on the short term.
Any comments would be muchly appreciated. ^^;
Alternately would it be very silly to use Ogre(DotNet) to build a 2D game? I'm assuming the answer is a big "YES", but you never know til you ask. In particular a sort of top down 2D isometric tiled world with pixel art for the iso part, not iso rendered 3d terrain ^^; Think Ultima 8, Ultima Online, or Transport Tycoon like.