Missing Particle Emitter types in OgreDotNet

Kodachi_Garou

01-09-2006 11:11:15

Is it me or OgreDotNet is not wrapping up the concrete ParticleEmitter types like BoxEmitter and RingEmitter from Ogre3D? Has something been done about this in recent releases? Is there a way that I can add them myself? Even the ParticleEmitter class is not complete since it's lacking some general methods like SetParameter.

Thanks,

P.S.: I've realized that the RingEmitter class is not part of Ogre SDK but is in fact a member of the ParticleFX plugin. Is there a way that I can control the settings of this plugin from C#? Thanks again.

Kodachi_Garou

01-09-2006 12:59:09

Ok, I've realized my mistake in handling the configuration of ParticleSystems, which is usually done by appropriate script files.

However, I was attempting to programmatically configure emitters for a static particle system and I can find no way of doing so via OgreDotNet.

Is there anyway to do this right now or would it be necessary to provide a C# wrapper for the particleFX plugin classes?

Thanks,

P.S.: I'm talking about the settings of concrete emitters (e.g. Ring emitter's inner size) and not the more general ones, since these can already be set programmatically.