12/27 update

EagleEye

27-12-2005 08:37:01

Posted by Rastaman:

CeguiNet/CLSCompliancy.i update csout typemaps
DemoCEGUI/CEGUIApplication.cs update for CreateGuiSystemSpecial and try catch's in main function
DemoSkeletalAnimation/Makefile.am fixes
DemoSkeletalAnimation/SkeletalAnimation.cs fixes to deal with changes in ExampleApplication
DemoSkyBox/SkyBox.cs fixes to deal with changes in ExampleApplication, preserves rotation around ship
OgreNet/Custom/ExampleApplication.cs some changes to be more like Ogre, use keys to move and added a 4 line DeubText overlay
OgreNet/CLSCompliancy.i typemape updates adds
OgreNet/OgreAnimation.i template updates
OgreNet/OgreAnimationState.i template updates
OgreNet/OgreAnimationTrack.i add ignore to remove SIGTYPE files till it can be wraped
OgreNet/OgreBillboardSet.i fix custom code for new templates/interfaces
OgreNet/OgreBindings.i move some stuff around added new files
OgreNet/OgreCamera.i template updates
OgreNet/OgreColourValue.i update csout typemaps
OgreNet/OgreCommon.i template updates
OgreNet/OgreConfigOptionMap.i template updates
OgreNet/OgreController.i move stuff around to get rid of a warning
OgreNet/OgreDataStream.i template updates
OgreNet/OgreEntity.i fix custom code for new templates/interfaces
OgreNet/OgreEventProcessor.i new interfaces combined in this file
OgreNet/OgreFontManager.i a rename so that it overloads correctly
OgreNet/OgreFrustum.i fix custom code for new templates/interfaces
OgreNet/OgreGpuProgram.i add ignore to remove SIGTYPE files till it can be wraped
OgreNet/OgreHardwareVertexBuffer.i add ignore to remove SIGTYPE files till it can be wraped
OgreNet/OgreIteratorWrappers.i copied from pyogre still need to add VectorItorator
OgreNet/OgreMaterial.i add ignore to remove SIGTYPE files till it can be wraped
OgreNet/OgreMesh.i fix custom code for new templates/interfaces
OgreNet/OgreMovableObject.i added custom code to help when you cant cast because of single inheritance
OgreNet/OgreMovablePlane.i added custom code to help when you cant cast because of single inheritance
OgreNet/OgreNode.i fix custom code for new templates/interfaces
OgreNet/OgreOverlay.i added templates and ignores for TODO Itorator wrap
OgreNet/OgreOverlayContainer.i added templates commented out ignores
OgreNet/OgreOverlayElement.i added custom code to help when you cant cast because of single inheritance
OgreNet/OgreParticleSystemManager.i ignored unneeded framestart/frameen
OgreNet/OgrePlane.i commented out typemape, not used
OgreNet/OgrePlaneBoundedVolume.i template updates
OgreNet/OgrePlatformManager.i ignored unneeded ErrorDialog interfaces
OgreNet/OgrePredefinedControllers.i ignored unneeded framestart/frameen
OgreNet/OgreRenderQueue.i ignore for Itorators, RenderQueueGroupe is private in oger
OgreNet/OgreRenderSystem.i removed commented code
OgreNet/OgreRenderable.i added custom code to help when you cant cast because of single inheritance
OgreNet/OgreResource.i template updates
OgreNet/OgreResourceGroupManager.i custome wrap around inner stuct in
OgreNet/OgreResourceManager.i ignores for TODO Itorator wrap
OgreNet/OgreRoot.i ignores for unneeded functions, fix custom code for new templates/interfaces
OgreNet/OgreSceneManager.i ignores for TODO Itorator wrap, fix custom code for new templates/interfaces
OgreNet/OgreSceneQuery.i rearanged code to remove swig warning and make sure things apper in order
OgreNet/OgreSkeleton.i template updates, ignores for TODO Itorator wrap, fix custom code for new templates/interfaces
OgreNet/OgreSkeletonInstance.i ignores for TODO Itorator wrap
OgreNet/OgreStaticGeometry.i ignores for TODO Itorator wrap
OgreNet/OgreString.i newline at end of file
OgreNet/OgreStringVector.i template updates
OgreNet/OgreSubMesh.i ignore for ProgressiveMesh::LODFaceList vector not wrapped (need ?)
OgreNet/new_std_list.i newline at end of file
Samples/DemoFireworks/DemoFireworks.csproj removed cApp.cs use OgreDotNet.ExampleApplication now
Samples/DemoFireworks/cFireworks.cs fixes to deal with changes in ExampleApplication
Samples/DemoGrass/DemoGrass.csproj removed cApp.cs use OgreDotNet.ExampleApplication now
Samples/DemoGrass/cGrass.cs use createGrassMesh2 function, fixes to deal with changes in ExampleApplication



new files:
OgreNet/OgreArchive.i
OgreNet/OgreAutoParamDataSource.i
OgreNet/OgreConfigDialog.i
OgreNet/OgreEventQueue.i
OgreNet/OgreInputEvent.i
OgreNet/OgrePixelFormat.i
OgreNet/OgreRenderOperation.i
OgreNet/OgreRenderQueueListener.i
OgreNet/OgreTimer.i
OgreNet/new_std_vector.i

new Demo no VC project and separate linux Makefile
Samples/DemoCEGUI.Boo/CEGUIApplication.boo
Samples/DemoCEGUI.Boo/DemoCEGUI.Boo.mdp
Samples/DemoCEGUI.Boo/DemoCEGUI.Boo.mds
Samples/DemoCEGUI.Boo/DemoCEGUI.Boo.pidb
Samples/DemoCEGUI.Boo/Makefile
Samples/DemoCEGUI.Boo/windows.build

new Demo do NOT add to VC Solution (VB projects remove Batch Build ability), and separate linux Makefile
Samples/DemoCEGUI.VB/AssemblyInfo.vb
Samples/DemoCEGUI.VB/DemoCEGUIVB.vb
Samples/DemoCEGUI.VB/DemoCEGUIVB.vbproj
Samples/DemoCEGUI.VB/DemoCEGUIVB.vbproj.user
Samples/DemoCEGUI.VB/Makefile

new Demo add to VC solution, linux make in tar.gz
Samples/DemoRSQ/DemoRSQ.cs
Samples/DemoRSQ/DemoRSQ.csproj

new MonoDevelop Project files
Samples/DemoFireworks/DemoFireworks.mdp
Samples/DemoFireworks/DemoFireworks.mds
Samples/DemoFireworks/DemoFireworks.pidb