GregH
06-01-2006 10:17:00
Hi Folks,
Firstly an update...I've now managed to build some 3D Max models and attached them to nodes in my foggy-skydomed terrain. Wicked.
Next, an observation...the terrain appears in the "world" with its top left corner at 0-0-0 (that is, I'm suprised it isn't centered around 0-0-0). This isn't a huge hassle but it means offsetting other geometry, cameras and lights to the new "center" of the world. Lots of plus X's, Y's and Z's.
Having control over most aspects of the *post loaded* terrain as specified by SetWorldGeometry would be handy...for example shifting its origin, changing its scale, rotation...even its material if needed...would be handy.
Sooooooo....my question is how does one get at the "entity/node" for the WorldGeometry after the SceneManager has created it? The Terrain.cfg file doesn't appear to deal with world origin
Kindest regards,
Greg H.
** Edited to add Addendum **
...or if it isn't possible to manipulate the loaded terrain, there must be at the very least a way to shift the world origin to the center of the terrain???
Firstly an update...I've now managed to build some 3D Max models and attached them to nodes in my foggy-skydomed terrain. Wicked.
Next, an observation...the terrain appears in the "world" with its top left corner at 0-0-0 (that is, I'm suprised it isn't centered around 0-0-0). This isn't a huge hassle but it means offsetting other geometry, cameras and lights to the new "center" of the world. Lots of plus X's, Y's and Z's.
Having control over most aspects of the *post loaded* terrain as specified by SetWorldGeometry would be handy...for example shifting its origin, changing its scale, rotation...even its material if needed...would be handy.
Sooooooo....my question is how does one get at the "entity/node" for the WorldGeometry after the SceneManager has created it? The Terrain.cfg file doesn't appear to deal with world origin
Kindest regards,
Greg H.
** Edited to add Addendum **
...or if it isn't possible to manipulate the loaded terrain, there must be at the very least a way to shift the world origin to the center of the terrain???