GregH
17-01-2006 07:07:40
Hi Folks,
Life's funny isn't it? The things you think are going to be a snap turn out to be real mongrels, and the things you think are a challenge turn out simple.
I managed to make a boned series of animations on a Max 7 model in just a few minutes following the doc that came with the exporter. In the 1.19 Ogre Exporter, I chose the mesh, I added the list of animations (eg. Idle, BankLeft, BankRight etc, along with the start/end frame numbers), took a deep breath and clicked "Export".
The Maxscript failed with the following MaxScript Error message:
--Type Error: Call needs function or class, got: $Bone:Bone01 @ [...vector...]
There are other OGRE users that have reported similar issues with Max exporting, but none seem to have found the answers (I've trawled the Content Creators Forum for *hours*).
***One thread referred to a bona-fide Plugin DLL that was in dev by Lioric ...has it been made available yet, and if so how do I obtain same?? ***
This may be stating the obvious, but if we can't get models into OGRE then it ...ummmm... kinda renders (!) it useless, which would be a shame because I think it's incredibly good.
Kindest regards,
Greg H. Ps/ I'd be happy to email the Max model to anyone that thinks they can help...it's a seagull that may fly in OGRE one day !!!
Life's funny isn't it? The things you think are going to be a snap turn out to be real mongrels, and the things you think are a challenge turn out simple.
I managed to make a boned series of animations on a Max 7 model in just a few minutes following the doc that came with the exporter. In the 1.19 Ogre Exporter, I chose the mesh, I added the list of animations (eg. Idle, BankLeft, BankRight etc, along with the start/end frame numbers), took a deep breath and clicked "Export".
The Maxscript failed with the following MaxScript Error message:
--Type Error: Call needs function or class, got: $Bone:Bone01 @ [...vector...]
There are other OGRE users that have reported similar issues with Max exporting, but none seem to have found the answers (I've trawled the Content Creators Forum for *hours*).
***One thread referred to a bona-fide Plugin DLL that was in dev by Lioric ...has it been made available yet, and if so how do I obtain same?? ***
This may be stating the obvious, but if we can't get models into OGRE then it ...ummmm... kinda renders (!) it useless, which would be a shame because I think it's incredibly good.
Kindest regards,
Greg H. Ps/ I'd be happy to email the Max model to anyone that thinks they can help...it's a seagull that may fly in OGRE one day !!!