Dagon support?

Kerion

02-03-2006 21:15:24

I would really like to use C#/WinForms for my games tool chain, but I am basing the games code on Dagon. Given that Dagon is very near an RC1 and the API is said to be extremely stable, has any work begun to wrap Dagon?

Worst case I could begin writing the tools in Managed C++, using Dagon directly, and port later...but this seems like extra work.

EagleEye

02-03-2006 21:50:23

Has Dagon been released yet? I haven't keep track.

Kerion

02-03-2006 22:33:46

Has Dagon been released yet? I haven't keep track.

Very, very close. The API is stabalized and RC1 should be out within the month. Many OGRE users (myself included) are using it, and Sinbad himself recommends using it for all new OGRE projects.

EagleEye

03-03-2006 03:52:03

Once it's released fully, we'll probably work on wrapping it. I know that moving from 1.0.4 to 1.0.6 only required one line to be changed in the wrapper definitions, so perhaps it won't take much.

Rastaman, do you have any input on this?

Vectrex

03-03-2006 06:58:53

it shouldn't take long. There are more changes than one line but nothing to worry about. My project compiled with no changes at all. Multi scenemanager will probably involve a bit of a reshuffle.