sarge
04-03-2006 15:24:01
For the fun of it I have set up a solution with two basically identicle projects.
The only difference is one is C# and the other is C++.
But they are just basic projects at this point. They load the same dotscene map I created and the same skybox. And all you really do is move the camera around to check out the map. There are no additional geometries added!
I inherit from the ExampleApplication class for both. Now I know there are differences between the two. And to be honest, I haven't really dug into it that much.
But still, in Release mode for both of them, I get a higher frame rate for the C# application then I do for the C++ one. And I am talking 100 fps more.
I average 450 with the C# application, and 350 with the C++ application.
I am using the exact same driver, same aliasing, everything!
My gut feeling tells me that the difference lies in the ExampleApplication class. I just find it odd that the difference would be that big.
The difference in debug mode is much smaller, but C# (inherited from the ExampleApplication class included with OgreDotNet) is still faster at 107fps vs 92!
Anyone else run into this? Certainly not necessarily a bad thing. But it does tell me I may be doing something wrong in my C++ project.
The only difference is one is C# and the other is C++.
But they are just basic projects at this point. They load the same dotscene map I created and the same skybox. And all you really do is move the camera around to check out the map. There are no additional geometries added!
I inherit from the ExampleApplication class for both. Now I know there are differences between the two. And to be honest, I haven't really dug into it that much.
But still, in Release mode for both of them, I get a higher frame rate for the C# application then I do for the C++ one. And I am talking 100 fps more.
I average 450 with the C# application, and 350 with the C++ application.
I am using the exact same driver, same aliasing, everything!
My gut feeling tells me that the difference lies in the ExampleApplication class. I just find it odd that the difference would be that big.
The difference in debug mode is much smaller, but C# (inherited from the ExampleApplication class included with OgreDotNet) is still faster at 107fps vs 92!
Anyone else run into this? Certainly not necessarily a bad thing. But it does tell me I may be doing something wrong in my C++ project.