tirpluK
03-04-2006 23:08:12
Hi,
I've been reading these forums for a while, and made generally good progress with ODN - well done, the wrapper is very complete. I'm wondering though, what have you guys done for physics integration in your projects?
Currently, I'm using ODE.NET (just a wrapper for ode v0.5), and I've managed to (with some effort) read the vertex data from Mesh objects into an array of vertices. So I could use this to construct TriMeshes in Ode, and go from there, but I feel like I might be reinventing the wheel here. There are a lot of projects out there that have already integrated some physics engine and Ogre, but are any of them rapped well enough to be usable yet? What about the Gansta wrapper? Is there still ongoing development on it?
Thanks
tirpluK
I've been reading these forums for a while, and made generally good progress with ODN - well done, the wrapper is very complete. I'm wondering though, what have you guys done for physics integration in your projects?
Currently, I'm using ODE.NET (just a wrapper for ode v0.5), and I've managed to (with some effort) read the vertex data from Mesh objects into an array of vertices. So I could use this to construct TriMeshes in Ode, and go from there, but I feel like I might be reinventing the wheel here. There are a lot of projects out there that have already integrated some physics engine and Ogre, but are any of them rapped well enough to be usable yet? What about the Gansta wrapper? Is there still ongoing development on it?
Thanks
tirpluK