Plauze
13-05-2009 18:58:23
Hello!
I am using OgreAL in my Game to manage Sounds. During runtime I want to dynamically create and destroy Sounds as I need them for my different Scenarios. But while Soundmanager->destroySound(sound->getName()) works perfectly in Debug Mode (I'm using VC Express ++ 9) I get an exception in Release Mode (as well in Mutithreaded as in Multithreaded-Dll), what could be the reason for that?
I don't have any Output, the console is empty...Visual Studio just breaks with an exception saying that the heap could be damaged...
I am using OgreAL in my Game to manage Sounds. During runtime I want to dynamically create and destroy Sounds as I need them for my different Scenarios. But while Soundmanager->destroySound(sound->getName()) works perfectly in Debug Mode (I'm using VC Express ++ 9) I get an exception in Release Mode (as well in Mutithreaded as in Multithreaded-Dll), what could be the reason for that?
I don't have any Output, the console is empty...Visual Studio just breaks with an exception saying that the heap could be damaged...