Phobius
04-07-2009 12:44:16
- Feature Added: Added the ability to specify the maximum number of sources at SoundManager construction. This is the maximum number of sounds playing at any one time. 100 is a lot, but if you wish for more, please specify it to the constructor, which is now in the form of:
SoundManager(const Ogre::String& deviceName = "", int maxNumSources = 100);
You can have as many sounds instantiated as you like, but because sources are shared, the amount specified at construction is the maximum concurrent playing limit.[/*:m][/list:u]