alut

tayjo

09-03-2007 09:49:49

The OgreAl plugin seems to be the thing I really need for may project. The only problem is that I cant find the alut libs anyware! I do have the openAl SDK from creative

I don't seem to be able to get onto the OpenAL org site (http://www.openal.org) or the creative site opensource.creative.com:x

After spending quit a lot of time trying to find the dam thing. I ran in to a post on Dev Master which seems to indicate it has been depreciated!! (http://www.devmaster.net/forums/showthread.php?t=9130)

If this is the case then I don't know if this will have an impact on the OgreAL plugin. But it does seem that it will.

If I cant find alut then others will have the same trouble and will reduce the take up of the plugin. Of course I may have got it wrong! Since I've only been looking at open AL for 2 days now.

So if anyone knows where I may find alut in binary or source form? or what is going on with the websites? please let me know.

CaseyB

09-03-2007 12:23:30

There have been problems with the OpenAL site for a while now. I read yesterday that it was back up, but I am trying now and it's not working. :? Alut is deprecated, but we only use it for in a VERY minor role and we are removing the dependency on it for the next release, so it won't be an issue in the future. It is available from the OpenAL site so when that comes back up you can get it there, but I am going to do some searching and see if I can find an alternate download. I'll let you know what I find.

tayjo

09-03-2007 13:06:29

Thanks for the info, I'll keep trying the OpenAL site. hopefully I'll get lucky!

I'm Glad alut only plays a minor role OgreAL, I'll look froward to the next release.

CaseyB

09-03-2007 13:18:37

I'm Glad alut only plays a minor role OgreAL, I'll look froward to the next release.Yeah, we currently only use it to load in wav files and the only reason that we use it for that it because that's how the example I found online did it! ;) I have learned a lot about OpenAL while working on this plugin, so it's getting cleaner and more feature rich all the time!

CaseyB

10-03-2007 02:28:53

http://www.openal.org/ seems to be up now, so you should hit it before it goes away again.

pjcast

11-03-2007 17:48:54

I'm Glad alut only plays a minor role OgreAL, I'll look froward to the next release.Yeah, we currently only use it to load in wav files and the only reason that we use it for that it because that's how the example I found online did it! ;) I have learned a lot about OpenAL while working on this plugin, so it's getting cleaner and more feature rich all the time!

Yeah, that is the only reason Alut is cool. However, if you need a wave file loader. I worte one that works easily with Fmod and OpenAL. (I made it so I could use OpenAL without Alut). Feel free to use it, and you can put it in your plugin with whatever license you are using (it is under GPL, but I give you the rights to add it to OgreAL - a little note of my name in the source as original author would be good though :).

https://www.wreckedgames.com/svn/wge/tr ... vCodec.cpp

Should be trivial to port to your usage, as it uses Ogre streams already :D

CaseyB

11-03-2007 19:45:25

Thank you very much!! I'll definately mention you in the credits!

tayjo

12-03-2007 09:38:51

This is all sounding good for the future, I still haven't been able to get ault but have been trying periodically. I would like to have a little play with OgreAL now.

Is there any chance you can make the alut binaries and header available (maybe as a dependencies download)? I know if the licence is anything like the OpenAL licence, you wont be able to, but I thought I'd ask.

CaseyB

12-03-2007 13:59:39

What compiler are you using? If you are using VS2005, I can send you the lib and dll. I am not sure what's happening with the OpenAL site.

tayjo

12-03-2007 14:33:19

I'm using .Net 2003 (7.1). I can't use VS2005 thanks though. I still not seen the Open AL site up!!