we are planing to use different layer in our background sound.
If the situation in the game gets more aggresive it should fade to a more aggresive sound, but that should be without destroying the beat.
How are we able to do that?
One of the things that is on the list is to be able to query the position of a sound (as far as play time) and to be able to seek to a certain position. Once that's in this should be no problem.
How fast are you able to integrate them?
Thanks in advance!
Are two streams in sync if the are started at the same time?
How fast are you able to integrate them?There is another issue with oggs that I need to finish up first. It's been lurking for FAR too long! After that I am not sure how long it will take to integrate, things have been pretty crazy lately. I am going to set aside some time to take a hard look at OgreAL this week so if the other issue comes together easy I may get to it then.
Are two streams in sync if the are started at the same time?They will be started at the same time and played at the same speed, so if they match up time-wise then yes.