Jekteir
16-07-2007 17:21:35
Hi, I have been trying to incorporate OpenAL, ALUT, ogg, vorbis, and OgreAL into my project to get OgreAL running. I've got lots of includes etc. in, and it seems pretty good on the compiling stage (haven't got to linking yet!), but I'm hitting problems with:
#include "dsound.h"
I'm sure this is a file from DirectX's sound libraries, and I'm wondering: do I need to get the DirectX SDK to get this to work? I'm not using the Creative SDK, which for all I know might include this file. I'm getting that now, to try and have a look.
I'm also getting the newest version of Ogre for Code::Blocks (1.4.3), because 1.4.0, which I'm currently using, supposedly doesn't quite have all the DirectX stuff (hence the debug build errors about a directX DLL).
Anyway -- will post back if I fix this; but, can anyone give me a tip about where to find this file/what I will need to get this done correctly? I will post my basic structure if I get this compile working.
Jek
#include "dsound.h"
I'm sure this is a file from DirectX's sound libraries, and I'm wondering: do I need to get the DirectX SDK to get this to work? I'm not using the Creative SDK, which for all I know might include this file. I'm getting that now, to try and have a look.
I'm also getting the newest version of Ogre for Code::Blocks (1.4.3), because 1.4.0, which I'm currently using, supposedly doesn't quite have all the DirectX stuff (hence the debug build errors about a directX DLL).
Anyway -- will post back if I fix this; but, can anyone give me a tip about where to find this file/what I will need to get this done correctly? I will post my basic structure if I get this compile working.
Jek