I'd really love to hear from people or see examples of projects using OgreAL. If you have a project and would like to post some screenshots or a link to a webpage, that would be great!
we're using it. Remember the rather stupid idea where I tried to trigger individual samples for the engine? Lets just say.. it didn't work
But it almost did. I'm going to be buffering multiple sounds at once and feeding them in at a much more sensible rate now
We quickly posted a youtube of the game to this stage, theres 2 of us working on Crawlerz, Mike - The Artist/ Musician, Daniel(me) - Programmer.
The quality on the videos a bit low but we just quickly made it to show a few people, we'll make another one prob in a few weeks.
All the music is made by mike, we didn't record the car sound effects in this record, just our backing music. Please tell me what you think and if you have any questions or advice id like to hear it.
Theres the video only goes for 45seconds, theres like 2 minutes of blank video for some reason.
@slanning, I have noticed the same things that you mention when running the demos under Linux. I wasn't sure if it was the Linux OpenAL having issues or a crappy soundcard in my laptop. The Direction_Demo and Doppler_Demo both sound better under Windows for me.
Thanks, I was wondering about that.