jordi
27-02-2008 10:24:23
Hi,
I am collaborating in a opensource robotic simulator (http://playerstage.sourceforge.net/wiki/Gazebo), it uses Ogre3D for rendering and I am integrating OgreAL for audio.
The problem is that we want to have an arbitrary number of robotos "hearing" the sounds of the environment. This means that we need an arbitraty number of OgreALListeners.
I think that the limit of having only one OgreALListener comes from OpenAL directly and little can be done.
Anyway, any workaround or idea will be very welcomed.
BTW, OgreAL is the easiest library to use in the world, thanks!
I am collaborating in a opensource robotic simulator (http://playerstage.sourceforge.net/wiki/Gazebo), it uses Ogre3D for rendering and I am integrating OgreAL for audio.
The problem is that we want to have an arbitrary number of robotos "hearing" the sounds of the environment. This means that we need an arbitraty number of OgreALListeners.
I think that the limit of having only one OgreALListener comes from OpenAL directly and little can be done.
Anyway, any workaround or idea will be very welcomed.
BTW, OgreAL is the easiest library to use in the world, thanks!