Hi. I just got the latest version of OgreAL compiling and working in my game in Linux, and for the most part, everything is great. When I do something to affect the pitch of a sound - like, the Doppler effect - the sound makes frequent noticeable popping sounds. The popping sounds go away when I, for instance, don't update the velocity of the listener. I've tried with a few different wav files to no avail. Any ideas?