GenericBum
25-03-2007 20:22:31
The first version of the PocketPC code has been checked in under:
/ogreaddons/PocketPC
You'll see two directories:
Ogre_WinCE
Ogre_WinCE_Dependencies
These two directories need to be next to each other where ever you end up checking them out.
The main solution is Ogre_WinCE\Ogre_vc8_wince.sln
In order to test the samples on your WinCE device, you must copy the contents of WinCE Storage Card to the Storage Card.
The final directory structure should look like
\
\Storage Card
\Storage Card\Ogre
\Storage Card\Ogre\Media
Thanks,
GenericBum
pratty70
01-05-2008 18:11:47
Managed to get it working with a few tweaks to the project properties.
Getting around 1.5 fps on the lighting demo with the vincent renderer at 800x600. Gonna play around and see if I can get more out of it.
Cheers
pratty70
01-05-2008 18:12:25
Sorry posted reply in wrong topic
OlRaygun
13-01-2009 07:36:32
Just curious: any support for hardware acceleration? (Intel G2700, Nvidia GoForce 5500..)
GenericBum
13-01-2009 07:52:57
Just curious: any support for hardware acceleration? (Intel G2700, Nvidia GoForce 5500..)
I didn't write the hardware acceleration support, but I did check in code that works on accelerated Dell Axims.
Theoretically, if the manufacturer supports OGL-ES 1.1, then hardware acceleration should just work. I never got around to running this on any hardware accelerated hardware.
Thanks,
GenericBum
OlRaygun
13-01-2009 09:56:45
I happen to own one of them accelerated Axims (x51v). So if you would want to test something, you could
send me an executable
(I'm sorry, I just don't have time now to set up development environment for PocketPC, sleep deprivation is bad enough already
Maybe later..)
GenericBum
09-08-2009 17:40:50
I happen to own one of them accelerated Axims (x51v). So if you would want to test something, you could
send me an executable (I'm sorry, I just don't have time now to set up development environment for PocketPC, sleep deprivation is bad enough already Maybe later..)
Hi OlRaygun,
I don't mean any disrespect, but I'm sure we all have limits to our time.
Your post doesn't seem feasible at all. There is no way I can send you executibles to debug them unless you have a debugging environment setup.
In which case, you could just make the builds yourself.
If you're interested in the hardware accellerated code, I'm afraid you'll have to bite the bullet and setup the environment.
Thanks,
GenericBum