Pocket PC FAQ

GenericBum

25-03-2007 20:22:31

The first version of the PocketPC code has been checked in under:
/ogreaddons/PocketPC

You'll see two directories:
Ogre_WinCE
Ogre_WinCE_Dependencies

These two directories need to be next to each other where ever you end up checking them out.

The main solution is Ogre_WinCE\Ogre_vc8_wince.sln

In order to test the samples on your WinCE device, you must copy the contents of WinCE Storage Card to the Storage Card.

The final directory structure should look like
\
\Storage Card
\Storage Card\Ogre
\Storage Card\Ogre\Media

Thanks,
GenericBum

pratty70

01-05-2008 18:11:47

Managed to get it working with a few tweaks to the project properties.

Getting around 1.5 fps on the lighting demo with the vincent renderer at 800x600. Gonna play around and see if I can get more out of it.

Cheers

pratty70

01-05-2008 18:12:25

Sorry posted reply in wrong topic

OlRaygun

13-01-2009 07:36:32

Just curious: any support for hardware acceleration? (Intel G2700, Nvidia GoForce 5500..)

GenericBum

13-01-2009 07:52:57

Just curious: any support for hardware acceleration? (Intel G2700, Nvidia GoForce 5500..)

I didn't write the hardware acceleration support, but I did check in code that works on accelerated Dell Axims.
Theoretically, if the manufacturer supports OGL-ES 1.1, then hardware acceleration should just work. I never got around to running this on any hardware accelerated hardware.

Thanks,
GenericBum

OlRaygun

13-01-2009 09:56:45

I happen to own one of them accelerated Axims (x51v). So if you would want to test something, you could
send me an executable :roll: (I'm sorry, I just don't have time now to set up development environment for PocketPC, sleep deprivation is bad enough already :? Maybe later..)

nshaw94

09-08-2009 16:42:49

huh :roll: :roll:

GenericBum

09-08-2009 17:40:50

I happen to own one of them accelerated Axims (x51v). So if you would want to test something, you could
send me an executable :roll: (I'm sorry, I just don't have time now to set up development environment for PocketPC, sleep deprivation is bad enough already :? Maybe later..)


Hi OlRaygun,

I don't mean any disrespect, but I'm sure we all have limits to our time.
Your post doesn't seem feasible at all. There is no way I can send you executibles to debug them unless you have a debugging environment setup.
In which case, you could just make the builds yourself.

If you're interested in the hardware accellerated code, I'm afraid you'll have to bite the bullet and setup the environment.

Thanks,
GenericBum