Direct3D Mobile RenderSystem

che1404

27-06-2007 09:31:59

Hi all!
We are trying to use the D3DMobile RenderSystem. We have got problems during compilation (some casting problems from Ogre::Real to float), but we solved them.
But now we have a lot of errors during the initialization of the RenderSystem, maybe related with texture loading:

-----------------------------------
Error #: -1925380056
Function: D3DMTexture::_createNormTex
Description: Driver Unsupported.
File: ..\src\OgreD3DMTexture.cpp
Line: 556
Stack unwinding: <<beginning of stack>>
RaiseException: Thread=8f9c2614 Proc=8c526140 'TestCubeOGRE.exe'
AKY=00040001 PC=03fa2820(coredll.dll+0x00042820) RA=8c20dc64(NK.EXE+0x0000dc64) BVA=00000001 FSR=00000001
Error loading texture New_Ogre_Border.png. Texture layer will be blank. Loading the texture failed with the following exception: An exception has been thrown!


¿Anyone has tried the D3DMobile RenderSystem?
By the way, we are using a Dell Axim x51v, ¿has anyone obtained hardware acceleration?

Thanks a lot in advance...

GenericBum

31-07-2007 17:42:12

Hi all!
We are trying to use the D3DMobile RenderSystem. We have got problems during compilation (some casting problems from Ogre::Real to float), but we solved them.
But now we have a lot of errors during the initialization of the RenderSystem, maybe related with texture loading:

-----------------------------------
Error #: -1925380056
Function: D3DMTexture::_createNormTex
Description: Driver Unsupported.
File: ..\src\OgreD3DMTexture.cpp
Line: 556
Stack unwinding: <<beginning of stack>>
RaiseException: Thread=8f9c2614 Proc=8c526140 'TestCubeOGRE.exe'
AKY=00040001 PC=03fa2820(coredll.dll+0x00042820) RA=8c20dc64(NK.EXE+0x0000dc64) BVA=00000001 FSR=00000001
Error loading texture New_Ogre_Border.png. Texture layer will be blank. Loading the texture failed with the following exception: An exception has been thrown!


¿Anyone has tried the D3DMobile RenderSystem?
By the way, we are using a Dell Axim x51v, ¿has anyone obtained hardware acceleration?

Thanks a lot in advance...


Hi che1404,

The D3DMobile rendersystem is pretty experimental. Honestly, Microsoft needs to improve the api a bit before it will fully work with Ogre. The support for flexible vertex formats is pretty bad.

Thanks,
GenericBum/Matt