wpc062
26-10-2007 02:29:00
This idea comes from GenericBum. And we can use it to test GLESX effectively. I have compiled GLESX successfully by using Vincent and Hardware APIs separately. But both of the results are wrong(There are some big triangles in screen. While using sample Empty, the PDA screen is totally blue). I think there must be some error in texture loading or sth. else.
We can use Vincent to test the GLESX implementation and find out bugs. So don't care whether our PDAs own Hardware Acceleration Capabilities or not, everybody can participate in it and I think we can get satisfying result quickly.
We can use Vincent to test the GLESX implementation and find out bugs. So don't care whether our PDAs own Hardware Acceleration Capabilities or not, everybody can participate in it and I think we can get satisfying result quickly.