Problem with GLESX RenderSystem

che1404

03-01-2008 10:49:15

Hi everyone!

I'm trying to use the GLESX_RenderSystem in my Dell Axim x51v, but I've several problems.
First, I've to modify the file glues.c, specifficaly the static method retrieveStoreModes, because it uses the query function glGetIntegerv() with the parameter GL_UNPACK_ALIGNMENT, and this is not supported in this version of OpenGL| ES. As the OpenGL| ES 1.0 specification says, this parameter is not quieriable.
So, I did a little hack, and put the values of pack and unpack alignment always to 1, to see what happened.
And the result is that there are many triangles somehow displayed.

Any idea?
Thanks in advance,
Roberto

pratty70

23-05-2008 10:36:43

Hi,

did you get any luck progressing the GLESX stuff?

Regards

Chris

che1404

26-05-2008 06:48:58

Hi,

did you get any luck progressing the GLESX stuff?

Regards

Chris


Mmmh, I'm afraid not. I see the same strange triangles on the screen...

pratty70

27-05-2008 09:05:17


Mmmh, I'm afraid not. I see the same strange triangles on the screen...


Thanks for that. It's just nice to know someone else is accessing this forum, lol. I'm still playing around with this. I have an urgent project that requires me to port our Ogre based sutff to Windows CE 5.00 and I'm weighing up whether it's easier to re-write the underlying stuff really basic - or just work on these provided plugins to get them to work.

Vincent works fine, but I get approx 2.5fps. SoftGL with Klimt crashes for some reason - working on that also to get it to work. GLESX runs, but renders full screen of white with the occasional flash of blue.

Not sure how much time I need to put in to get these to work and whether I've got the time!!

Any help from this point very gratefully appreciated by anyone.