Smjert
01-08-2009 18:01:44
I'm using the last version of OgreBullet and Bullet 2.75.
I created the DynamicsWorld through OgreBullet and i converted a mesh (an "alienship") to GImpactConcaveShape and a plane to a Trimesh (maybe not the best thing but..).
When i start my game the alienship is on the floor, but it soon start to fall throught it... why?
Also i dunno why but the ship is totally black (while before adding phys support has the right look).
Another question.. the ship mesh is scaled.. (or better the node), the collision shape will reflect this scaling? if no.. how to do that with OgreBullet?
Thnx.
I created the DynamicsWorld through OgreBullet and i converted a mesh (an "alienship") to GImpactConcaveShape and a plane to a Trimesh (maybe not the best thing but..).
When i start my game the alienship is on the floor, but it soon start to fall throught it... why?
Also i dunno why but the ship is totally black (while before adding phys support has the right look).
Another question.. the ship mesh is scaled.. (or better the node), the collision shape will reflect this scaling? if no.. how to do that with OgreBullet?
Thnx.