iisystem
16-10-2009 23:14:25
addRigidBody() crashes when RigidBody has mass > 0.
// barrel
Vector3 pos(710, HeightFunction::getTerrainHeight(710,710)+6, 710);
Entity *barrel = sceneMgr->createEntity("barrel1", "barrel.mesh");
SceneNode *barrelNode = sceneMgr->getRootSceneNode()->createChildSceneNode(pos);
barrelNode->attachObject(barrel);
CylinderCollisionShape *barrelShape = new CylinderCollisionShape(Vector3(2,2,2), Vector3(0,0,0));
RigidBody *barrelBody = new RigidBody("barrel1body", mWorld);
barrelBody->setShape(barrelNode, barrelShape, 1,1,10, pos); // here mass is 10
barrelBody->getBulletObject()->getWorldTransform().setOrigin(V3toB3(pos));
mWorld->addRigidBody(barrelBody, btBroadphaseProxy::KinematicFilter, btBroadphaseProxy::AllFilter); // here will die