Small patch for OgreBullet without dynamics at all

Altren

26-05-2010 02:59:33

I started using OgreBullet not so long ago. I need only collisions and use only OgreBulletCollisions and BulletCollision (no Dynamic at all), here's small fix that wasn't letting me to compile my app. I removed header that shouldn't be there:

Index: OgreBulletCollisionsTerrainShape.h
===================================================================
--- OgreBulletCollisionsTerrainShape.h (revision 2899)
+++ OgreBulletCollisionsTerrainShape.h (working copy)
@@ -9,7 +9,6 @@

#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"

namespace OgreBulletCollisions
{


Also I really want to see some Collision_Demos in OgreBullet.

Fish

26-05-2010 18:00:06

Thanks Altren. The SVN is updated.

- Fish